Lead Game Designer

11 Minutes ago • All levels
Game Design

Job Description

Gameloft is seeking a Lead Game Designer to join their Barcelona studio. This role involves defining and executing the game vision, directing gameplay and meta-structure for Free-to-Play titles, and leading the design team to ensure a cohesive player experience. The Lead Game Designer will also coordinate level design, collaborate with product and economy teams to maximize revenue, and foster cross-departmental relationships to maintain quality and innovation.
Must Have:
  • Collaborate with team leads to define and execute the game vision.
  • Direct the tone, gameplay, and meta structure of the game, focusing on innovation and Free-to-Play ecosystem.
  • Lead the design team to ensure a cohesive experience.
  • Coordinate and direct level design teams for synergy between mechanics and progression.
  • Work with economy designers and product managers to maximize revenue through live-ops.
  • Anticipate and mitigate threats to quality and innovation.
  • Foster collaborative relationships with various departments.
  • Allocate and plan resources in collaboration with managers and producers.
  • Participate in the recruitment process for game designers.

Add these skills to join the top 1% applicants for this job

talent-acquisition
game-texts
level-design

JOB DETAILS

If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us!

Employment Type

Permanent contract

Manager Role

No

Work Model

Hybrid

Platform

Cross-Platform

Job Experience

Mid-Senior Level

ABOUT YOU

ABOUT US

Responsibilities:

  • Collaborate with the Creative Director, Studio Manager, Game Manager, and other team leads to define and execute the game vision.
  • Direct the tone, gameplay, and meta structure of the game, focusing on innovation and a thriving Free-to-Play ecosystem.
  • Lead the design team to ensure a cohesive experience across the game and service.
  • Coordinate and direct level design teams to ensure synergy between mechanics and progression.
  • Work with economy designers and product managers to maximize revenue through a live-ops plan.
  • Anticipate and mitigate threats to quality and innovation.
  • Foster a collaborative relationship with various departments, including Art, Technology, Online, Data, Audio, and Production.
  • Allocate and plan resources in collaboration with managers and producers.
  • Participate in the recruitment process for game designers.

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