Timi Studio Group is a game development and operation team under Tencent Games. Upholding the vision of enhancing the entertainment quality for global players, Timi has diligently cultivated various game segments, establishing leading core R&D capabilities both domestically and globally.
Since its establishment in 2008, Timi has continuously launched multiple popular products, covering various categories such as multiplayer competitive, RPG, shooting, racing, strategy, and casual games, with rich cross-platform development experience. Its works include well-known games like "Honor of Kings", "QQ Speed", "CrossFire: King of Shooter", "Call of Duty Mobile", "Tiantiantian Xiaoxiao", "Return to Empire", "Pokémon UNITE", and "Metal Slug: Awakening", providing excellent game entertainment experiences for hundreds of millions of users worldwide.
While expanding into new categories, Timi is also committed to exploring the social value of games through cultural and creative practices and esports exploration, empowering games and transmitting positive energy to more players.
1. Responsible for building the numerical framework for in-game progression lines and economic production-sales cycles, including resource output, consumption, transaction balance, and long-term inflation control;
2. Design level difficulty curves and gear system values, and formulate dynamic economic rules in conjunction with "search-fight-retreat" gameplay (e.g., resource search-combat-evacuation cycle) to ensure a reasonable match between risk and reward;
3. Collaborate with combat, system, and level designers to participate in the numerical design and adjustment of various gameplay modules (e.g., equipment attribute balance, enemy strength calibration), driving core experience optimization through modeling and test data;
4. Establish a numerical monitoring system, conduct continuous data analysis on economic modules (e.g., resource circulation efficiency, player stratification behavior), and formulate balance adjustment strategies.
1. 3+ years of game numerical planning experience, having led the design of an economic system or growth numerical module for at least one ARPG/MMO game, familiar with transactional economic structures;
2. Proficient in tools like Excel, VBA, or Python, capable of independently building data models (e.g., economic production and sales simulation, attribute formula calculation), with VBA/LUA scripting skills being a plus;
3. Possess a solid foundation in mathematics and statistics (e.g., probability theory, economics), capable of theoretically proving the rationality of numerical models;
4. At least 300+ hours of experience playing "search-fight-retreat" type games, with a good grasp of the core points of such gameplay.
1. Experience with successfully launched and operated MMO/ARPG projects, especially familiar with the economic design of "search-fight-retreat" type games, is preferred;
2. Deep understanding of MMO/ARPG genres, capable of analyzing their equipment progression and resource circulation design logic, is a plus;
3. Educational background in statistics or economics.