Senior Numerical Planner for 3A Realistic Action Game in Development (Shenzhen)

18 Minutes ago • 3 Years +
Game Design

Job Description

Timi Studio Group, a Tencent Games development team, aims to enhance global player entertainment. Since 2008, Timi has launched popular games across various genres like MOBA, RPG, FPS, racing, strategy, and casual, including Honor of Kings and Call of Duty Mobile. This role involves designing game economy and progression systems, balancing resources, and controlling inflation for a 3A realistic action game. Responsibilities include creating level difficulty curves, gear systems, and dynamic economic rules for 'search-fight-retreat' gameplay, collaborating with other designers, and monitoring economic data for balance adjustments.
Good To Have:
  • Successful online operation experience in MMO/ARPG projects, especially familiar with "search-fight-retreat" game economic design
  • Deep understanding of MMO/ARPG genres, capable of analyzing gear progression and resource circulation design logic
  • Educational background in statistics or economics
  • VBA/LUA scripting skills
Must Have:
  • Responsible for building the numerical framework for in-game progression and economic cycles
  • Design level difficulty curves and gear system values, establish dynamic economic rules for "search-fight-retreat" gameplay
  • Collaborate with combat, system, and level designers on numerical design and adjustments
  • Establish a numerical monitoring system and conduct continuous data analysis on economic modules
  • 3+ years of game numerical planning experience, having led economic system or growth numerical module design for an ARPG/MMO game
  • Proficient in Excel, VBA, or Python for building data models
  • Solid foundation in mathematics and statistics (e.g., probability theory, economics)
  • At least 300+ hours of experience playing "search-fight-retreat" type games

Add these skills to join the top 1% applicants for this job

excel
data-analytics
game-texts
python
lua
multiplayer

Business Introduction

Timi Studio Group is a game development and operation team under Tencent Games. Upholding the vision of enhancing the entertainment quality for global players, Timi has diligently cultivated various game segments, establishing leading core R&D capabilities both domestically and globally.

Since its establishment in 2008, Timi has continuously launched multiple popular products, covering various categories such as multiplayer competitive, RPG, shooting, racing, strategy, and casual games, with rich cross-platform development experience. Its works include well-known games like "Honor of Kings", "QQ Speed", "CrossFire: King of Shooter", "Call of Duty Mobile", "Tiantiantian Xiaoxiao", "Return to Empire", "Pokémon UNITE", and "Metal Slug: Awakening", providing excellent game entertainment experiences for hundreds of millions of users worldwide.

While expanding into new categories, Timi is also committed to exploring the social value of games through cultural and creative practices and esports exploration, empowering games and transmitting positive energy to more players.

Job Responsibilities

1. Responsible for building the numerical framework for in-game progression lines and economic production-sales cycles, including resource output, consumption, transaction balance, and long-term inflation control;

2. Design level difficulty curves and gear system values, and formulate dynamic economic rules in conjunction with "search-fight-retreat" gameplay (e.g., resource search-combat-evacuation cycle) to ensure a reasonable match between risk and reward;

3. Collaborate with combat, system, and level designers to participate in the numerical design and adjustment of various gameplay modules (e.g., equipment attribute balance, enemy strength calibration), driving core experience optimization through modeling and test data;

4. Establish a numerical monitoring system, conduct continuous data analysis on economic modules (e.g., resource circulation efficiency, player stratification behavior), and formulate balance adjustment strategies.

Job Requirements

1. 3+ years of game numerical planning experience, having led the design of an economic system or growth numerical module for at least one ARPG/MMO game, familiar with transactional economic structures;

2. Proficient in tools like Excel, VBA, or Python, capable of independently building data models (e.g., economic production and sales simulation, attribute formula calculation), with VBA/LUA scripting skills being a plus;

3. Possess a solid foundation in mathematics and statistics (e.g., probability theory, economics), capable of theoretically proving the rationality of numerical models;

4. At least 300+ hours of experience playing "search-fight-retreat" type games, with a good grasp of the core points of such gameplay.

Bonus points

1. Experience with successfully launched and operated MMO/ARPG projects, especially familiar with the economic design of "search-fight-retreat" type games, is preferred;

2. Deep understanding of MMO/ARPG genres, capable of analyzing their equipment progression and resource circulation design logic, is a plus;

3. Educational background in statistics or economics.

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