Engine Systems & Tools Designer

6 Minutes ago • 3 Years +
Game Design

Job Description

As an Engine Systems & Tools Designer at Paradox Interactive, you will design and improve systems, tools, and workflows for game creation, bridging the gap between engine development and users. You'll collaborate with programmers, technical leads, artists, and designers to ensure internal tools are intuitive, scalable, and tailored for Grand Strategy Games, directly impacting content creation efficiency.
Good To Have:
  • Experience in C++ and Python to easier communicate with our programmers.
Must Have:
  • Design workflows, tools, and systems for content creation within the Engine & Tools team.
  • Act as a central contact for understanding and shaping tools and requirements within the engine development team.
  • Collaborate with programmers and stakeholders to ensure that tools align with both technical feasibility and creative needs.
  • Influence tool development based on current usage, priorities, and long-term goals.
  • Identify opportunities for shared technology and cross-project workflows.
  • 3+ Years experience in UX or workflow design—preferably within game development tools and workflows.
  • Strong understanding of the needs of technical and creative users (artists, designers, programmers).
  • Proficiency in design and prototyping tools such as Figma, Adobe XD, or other flowcharting software.
  • Familiarity with game development engines and tools (Unreal, Unity, or proprietary equivalents).
  • Good interpersonal skills for working closely with programmers and other disciplines.
  • Comfortable communicating in English, both written and spoken.
Perks:
  • 30 days paid vacation
  • Regular interaction with fans through forums and events
  • Friday social hour to unwind and connect

Add these skills to join the top 1% applicants for this job

communication
unity
unreal
cpp
game-texts
prototyping
python
figma
adobe-xd

Are you passionate about designing the systems and tools that power game creation?

Do you enjoy shaping workflows that make development smoother and more intuitive for artists, programmers, and designers?

Join our Engine & Tools team as an Engine Systems & Tools Designer, and help us bridge the gap between the engine development team and our users.

At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across the globe. We bring our games to life, creating immersive experiences for our ever-growing community.

What You’ll Do..

As an Engine Systems & Tools Designer, you’ll design and improve systems, tools, and workflows that support developers across multiple projects. You’ll work closely with programmers, technical leads, and other disciplines to ensure that our internal tools are intuitive, scalable, and tailored for building our Grand Strategy Games. Your work will directly impact how efficiently our teams create content and build our games.

Key Responsibilities

  • Design workflows, tools, and systems for content creation within the Engine & Tools team.
  • Act as a central contact for understanding and shaping tools and requirements within the engine development team.
  • Collaborate with programmers and stakeholders to ensure that tools align with both technical feasibility and creative needs.
  • Influence tool development based on current usage, priorities, and long-term goals.
  • Identify opportunities for shared technology and cross-project workflows.

What We’re Looking For

  • 3+ Years experience in UX or workflow design—preferably within game development tools and workflows.
  • Strong understanding of the needs of technical and creative users (artists, designers, programmers).
  • Proficiency in design and prototyping tools such as Figma, Adobe XD, or other flowcharting software.
  • Familiarity with game development engines and tools (Unreal, Unity, or proprietary equivalents).
  • Good interpersonal skills for working closely with programmers and other disciplines.
  • Comfortable communicating in English, both written and spoken.

Good to have skills

  • Experience in C++ and Python to easier communicate with our programmers.

Working at Paradox means being part of a team that values creativity and quality, where you can make a difference and shape the world of strategy gaming. We embrace our nerdy culture, regularly interact with our fans through forums and events, and end each Friday with a social hour to unwind and connect.

If you're ready to take ownership of your work and grow as a game developer, we'd love to hear from you. Apply now and embark on an exciting journey with Paradox and the Engine & Tools team!

Department

Central Tech & IT

Role

Engine & Tools

Set alerts for more jobs like Engine Systems & Tools Designer
Set alerts for new jobs by Paradox Interactive
Set alerts for new Game Design jobs in Sweden
Set alerts for new jobs in Sweden
Set alerts for Game Design (Remote) jobs
Contact Us
hello@outscal.com
Made in INDIA 💛💙