Lead Technical Artist (Unity, C#)

7 Minutes ago • 5 Years + • Game Design

Job Summary

Job Description

Cubic Games is a leading game development studio creating unique pixel-style games like Pixel Gun 3D. They are seeking a Lead Technical Artist, a graphics, simulation, and rendering guru. The ideal candidate loves optimizing FPS and visual quality in complex scenes with particles, fire, water, glass, and destructible environments. They should understand lighting, reflections, and performance-friendly shaders.
Must have:
  • Lead the technical art direction of the project — from VFX to UI and animation.
  • Develop and integrate shaders, render features, and the entire graphics pipeline (Unity, C#).
  • Configure and optimize lighting, reflections, and shadows — always with cross-platform performance in mind.
  • Optimize rendering, framerate, memory usage, assets, audio, animations, and UI.
  • Build tools and automation for artists, animators, VFX, and UI teams.
  • Implement solutions for LOD, instancing, and memory management.
  • Collaborate closely with programmers and game designers.
  • Build and grow the team’s technical art expertise.
Good to have:
  • A GitHub portfolio or sample work is a big plus.
Perks:
  • Official employment according to the Labor Code of Armenia or Cyprus, or a remote work contract.
  • Flexibility in choosing the workplace: remote work or visiting offices in Armenia or Cyprus as desired.
  • Relocation package and assistance with obtaining residence permits in Armenia, including for family members.
  • 21 working days of vacation, 3 additional days off per year, and sick leave compensation up to 100%.
  • Comprehensive Health Insurance from the first working day in Armenia or Cyprus.
  • Professional Development Support: course, conferences, and opportunities to participate in department workshops and masterclasses.
  • Corporate online and offline events and presents for various holidays.

Job Details

What you’ll be doing

  • Lead the technical art direction of the project — from VFX to UI and animation.
  • Develop and integrate shaders, render features, and the entire graphics pipeline (Unity, C#).
  • Configure and optimize lighting, reflections, and shadows — always with cross-platform performance in mind.
  • Optimize rendering, framerate, memory usage, assets, audio, animations, and UI.
  • Build tools and automation for artists, animators, VFX, and UI teams.
  • Implement solutions for LOD, instancing, and memory management.
  • Collaborate closely with programmers and game designers.
  • Build and grow the team’s technical art expertise.

Requirements

  • 5+ years of experience with Unity and C#.
  • Experience in multiplayer projects, ideally shooters.
  • Deep understanding of rendering, lighting, reflections, and post-processing.
  • Strong shader skills (Shader Graph / HLSL) and GPU/CPU profiling.
  • Experience with particle systems, fluids, smoke, and destruction effects.
  • Skilled in optimizing VFX, UI, audio, and animations.
  • Experience building internal tools for art teams.
  • Proven track record with mobile, consoles, and handhelds (Steam Deck, Switch, etc.).
  • Strong communication skills, initiative, and the ability to explain complex concepts clearly.
  • A GitHub portfolio or sample work is a big plus.

What we offer:

  • Official employment according to the Labor Code of Armenia or Cyprus, or a remote work contract.
  • Flexibility in choosing the workplace: remote work or visiting offices in Armenia or Cyprus as desired.
  • Relocation package and assistance with obtaining residence permits in Armenia, including for family members.
  • 21 working days of vacation, 3 additional days off per year, and sick leave compensation up to 100%.
  • Comprehensive Health Insurance from the first working day in Armenia or Cyprus.
  • Professional Development Support: course, conferences, and opportunities to participate in department workshops and masterclasses.
  • Corporate online and offline events and presents for various holidays.

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