Lead UI/UX Designer

6 Months ago β€’ 3 Years +
UI/UX Design

Job Description

Joyteractive seeks a Lead UI/UX Designer to join their R&D team. Responsibilities include designing UX/UI for mobile puzzle games (iOS/Android), creating a universal interface template, preparing graphic materials, conducting market analysis, optimizing user flows, collaborating with product and development teams, maintaining the design system, reviewing the work of other designers, and improving team skills. The ideal candidate will have 3+ years of experience in UI/UX design for mobile games, expertise in Photoshop and Unity, strong understanding of UX/UI principles, and experience with Git. Bonus points for experience with neural networks and design tools like Figma or Zeplin.
Good To Have:
  • Neural network experience (MidJourney, Stable Diffusion)
  • Figma or Zeplin knowledge
  • Game design basics understanding
  • UI animation and VFX knowledge
Must Have:
  • 3+ years mobile game UI/UX experience
  • Expertise in Photoshop & Unity
  • Strong UX/UI principles knowledge
  • Git experience
  • Mobile platform expertise
  • Analytical skills & metric understanding
Perks:
  • 18 business days compensated leave
  • 8 paid personal days/year (increasing annually)
  • Flexible public holiday policy
  • Individual training budget
  • 100% sick leave compensation
  • Remote work
  • Equipment wear and tear payment

Add these skills to join the top 1% applicants for this job

real-time-vfx
team-management
budget-management
github
unity
market-research
material-design
neural-networks
git
zeplin
figma
photoshop

πŸš€ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

πŸ” Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.

We're on the hunt for a skilled Lead UI/UX Artist Generalist to strengthen our RnD  team.

What are you working on?

  • Genres: Puzzle, Casual

  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Develop and design UX/UI for mobile games (iOS, Android), focusing on puzzle genre.

  • Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).

  • Prepare and adapt graphic materials, including slicing for various devices and resolutions.

  • Conduct market analysis, study competitive solutions, and implement best practices into products.

  • Organize UX research and testing, as well as optimize user flows to improve conversion rates.

  • Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.

  • Maintain and support the design system, document processes, and establish interface design standards.

  • Review the work of other designers, provide feedback, and raise the overall skill level of the team.

What kind of professional are we looking for?

  • Experience as a UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual)

  • Proven experience as a Lead UI/UX Artist or similar role

  • Strong expertise in Photoshop and Unity

  • Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design

  • Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion

  • Experience working with Git (repository management, branch handling, version control)

  • Experience with UI animations and VFX 

  • Knowledge of layout principles and interface adaptation for different devices and resolutions

  • Willingness to work in a fast-paced environment, initiative, independence in decision-making, and high-quality execution

Will be a plus:

  • Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production

  • Familiarity with design tools like Zeplin or Figma

  • Knowledge of the basics of game design and the specifics of game interfaces

What are the conditions and bonuses?

  • 🌴 18 business days of compensated day-offs

  • 8 paid Personal Days a year + 1 day is added every year

  • πŸ‘‰ Flexible Public Holidays policy

  • πŸŽ“ Individual budget for training and growth

  • β€οΈβ€πŸ©Ή 100% Sick Leave compensation

  • πŸ’» Payment for wear and tear on equipment while using a personal computer

  • 🌐 Remote work

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