Level Designer

undefined ago • 5 Years + • Level Design

Job Summary

Job Description

A Level Designer will own level design from initial concept to final implementation, ensuring an engaging player experience aligned with core gameplay vision. Responsibilities include designing and iterating high-quality level layouts for FPS/action gameplay, focusing on flow, pacing, and combat scenarios. The role requires crafting layouts for intense encounters, smart AI pathing, and player agency, implementing guidance systems, and using terrain for strategic opportunities. The designer will integrate occlusion, cover systems, and funneling techniques, place and tune gameplay elements, iterate based on playtesting, and collaborate with art, tech, and narrative teams.
Must have:
  • Take ownership of level design from initial concept to final implementation.
  • Design, build, and iterate high-quality level layouts tailored for FPS / action gameplay.
  • Craft layouts that support intense combat encounters, smart AI pathing, and player agency.
  • Implement player guidance systems for intuitive navigation.
  • Use terrain, structures, and verticality to create strategic opportunities.
  • Integrate occlusion, cover systems, line of sight control, and funneling techniques.
  • Place and tune gameplay elements such as AI, triggers, objectives, pickups, and interactive set-pieces.
  • Iterate based on frequent playtesting and telemetry.
  • Collaborate closely with art, tech, and narrative teams.
  • 5+ years experience as a Level Designer and preferably at least one shipped FPS or action title.
  • Deep understanding of core level design principles: flow, pacing, sightlines, player navigation, and encounter staging.
  • Expertise with modern level design toolsets (e.g. Unreal Engine 5).
  • Strong spatial thinking, with the ability to translate gameplay goals into effective 3D layouts.
  • Solid grasp of combat dynamics, arena design, and player motivation in high-pressure environments.
  • Familiarity with best practices in visual language, traversal readability, and combat readability.
  • Ability to iterate quickly, balancing player challenge, exploration, and reward pacing.
  • Excellent communication and collaboration skills.
  • Experienced in mentoring junior designers and contributing to level design guidelines and documentation.
Perks:
  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others

Job Details

Responsibilities:

  • Take ownership of level design from initial concept to final implementation, ensuring a smooth and engaging player experience aligned with the core gameplay vision.
  • Design, build, and iterate high-quality level layouts tailored for FPS / action gameplay, with a strong focus on flow, pacing, and combat scenarios.
  • Craft layouts that support intense combat encounters, smart AI pathing, and player agency in fast-paced environments.
  • Implement player guidance systems to ensure intuitive navigation even during chaotic action sequences.
  • Use terrain, structures, and verticality to create strategic opportunities and diverse tactical options for players.
  • Integrate occlusion, cover systems, line of sight control, and funneling techniques to enhance gameplay rhythm and technical performance.
  • Place and tune gameplay elements such as AI, triggers, objectives, pickups, and interactive set-pieces.
  • Iterate based on frequent playtesting and telemetry to refine pacing, difficulty, and player flow.
  • Collaborate closely with art, tech, and narrative teams to ensure a cohesive experience across all level elements.

Requirements

  • 5+ experience as a Level Designer and preferably at least one shipped FPS or action title.
  • Deep understanding of core level design principles: flow, pacing, sightlines, player navigation, and encounter staging.
  • Expertise with modern level design toolsets (e.g. Unreal Engine 5)
  • Strong spatial thinking, with the ability to translate gameplay goals into effective 3D layouts.
  • Solid grasp of combat dynamics, arena design, and player motivation in high-pressure environments.
  • Familiarity with best practices in visual language, traversal readability, and combat readability.
  • Ability to iterate quickly, balancing player challenge, exploration, and reward pacing.
  • Excellent communication and collaboration skills — especially when working across disciplines.
  • Experienced in mentoring junior designers and contributing to level design guidelines and documentation.

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About The Company

Joining Sperasoft will provide you the opportunity to work on triple-A games with over billion fans. You will apply your skills to create immersive and emotionally compelling experiences that will keep gamers returning for more. Join us as we push the industry's boundaries and provide gamers with a world-class experience.

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