The Apple Silicon GPU Compiler Driver team is seeking engineers to design and develop Metal compilers and drivers. The role involves collaborating with engineers across Apple to design future generations of the Metal shading language, API, and GPU hardware used for 3D rendering, machine learning, spatial computing, and computational photography. Responsibilities include implementing high-performance software for Apple-designed GPUs and guiding developers in optimizing Metal applications. The position requires expertise in computer graphics, general-purpose computing, or compilers. The base pay range is between $143,100 and $264,200, depending on skills, qualifications, experience, and location.