Mid Houdini FX Artist
One of Us
Job Summary
The Mid Houdini FX Artist is responsible for delivering production-ready FX elements, including simulations, procedural setups, and FX-driven assets. This role involves working from initial brief to final render, with guidance from senior team members. Key duties include creating high-quality FX for pyro, fluids, particles, destruction, and vellum, ensuring seamless integration with other departments, and maintaining efficient, render-ready setups.
Must Have
- Create high-quality FX for simulations like pyro, fluids, particles, destruction, vellum or procedural effects.
- Deliver FX elements that meet creative and technical direction.
- Work closely with lighting, comp, and layout for seamless integration.
- Ensure FX setups are clean, efficient, and render-ready.
- Maintain clear node networks, naming, and caching structures.
- Tackle technical challenges with support from seniors or leads.
- Keep the team updated on progress and flag blockers early.
- Be open to feedback and work iteratively to reach final quality.
- Document techniques and setups for future reference or team sharing.
- Proficient in Houdini for simulation, procedural setups, and instancing.
- Good understanding of physics-based simulations and solver setups.
- Working knowledge of rendering (Mantra, Karma, or Arnold).
- Solid understanding of pipeline flow, cache management, and naming.
- Experience working with VEX or Python in Houdini.
- Familiarity with USD and FX handoff workflows.
- Understanding of compositing needs and AOV planning.
- 3–4 years experience in VFX or a related field.
Job Description
Description
The Mid Houdini FX Artist is responsible for delivering short-ready FX elements including simulations, procedural setups, and FX-driven assets. The role involves working from brief to final render with guidance from senior team members.
Requirements
Duties:
- FX Execution: Create high-quality FX for simulations like pyro, fluids, particles, destruction, vellum or procedural effects that support the shot and story. Maintain and promote good practices, meeting artistic intent and technical guidelines.
- Shot Work: Deliver FX elements that meet creative and technical direction either by creating their own or running established setups.
- Collaboration: Work closely with lighting, comp, and layout to ensure seamless integration.
- Optimisation: Ensure FX setups are clean, efficient, and render-ready.
- Scene Organisation: Maintain clear node networks, naming, and caching structures. Follow studio conventions to ensure FX work scales across sequences.
- Problem-Solving: Tackle technical challenges with support from seniors or leads.
- Communication: Keep the team updated on progress and flag blockers early.
- Feedback: Be open to feedback and work iteratively to reach final quality.
- Documentation: Note techniques and setups for future reference or team sharing.
Skills, attributes and experience:
- Proficient in Houdini for simulation, procedural setups, and instancing.
- Good understanding of physics-based simulations and solver setups.
- Working knowledge of rendering (Mantra, Karma, or Arnold).
- Ability to work independently within your brief while staying aligned with show needs.
- Solid understanding of pipeline flow, cache management, and naming.
- Experience working with VEX or Python in Houdini.
- Familiarity with USD and FX handoff workflows.
- Understanding of compositing needs and AOV planning.
- Excellent communicator, sharing information clearly and actively listening.
- Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner.
- Adaptable to change with the ability to stay focused and maintain a positive attitude.
- Driven to make things better with flexibility to change course when needed.
- Positive energy, focusing on results and having a positive impact on those around you.
- Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect.
- Strong collaboration skills and the ability to work well with others.
- Work independently on assigned briefs while collaborating smoothly with other departments.
- 3–4 years experience in VFX or a related field.
8 Skills Required For This Role
Real Time Vfx
Timeline Management
Rendering
Unity
Game Texts
Lighting Shading
Houdini
Python