Middle Backend C++ Developer (Core Team)

1 Month ago • 3 Years +
Backend Development

Job Description

Scorewarrior, a game developer and publisher in Limassol, Cyprus, is seeking a talented C++ developer for its Core team. The company focuses on 4X strategy games, aiming to make Total Battle the No.1 strategy game globally. The role involves working on key features of a large-scale multiplayer project, contributing to outstanding technical design, and ensuring quality, flexibility, and simplicity in game feature development. The team values simplicity, scalability, and maintainability.
Good To Have:
  • A personal interest in software design and an eagerness to grow in this area.
  • Participating in creating or reviewing architecture documentation (ADR/RFC).
  • Familiarity with service-oriented and action/command-based approaches.
  • Observability: Prometheus/InfluxDB, Grafana, or similar.
  • Knowledge of different back-end architectures.
  • RabbitMQ/Kafka, event-driven design.
  • Experience working with an authoritative server (the server as the single source of truth).
  • Experience with server- or client-side game logic.
  • Good knowledge of C++ development practices (similar to C++ Core Guidelines).
  • Practical experience in creating designs for large-scale features or systems.
  • Knowledge of other high-level programming languages (for general awareness).
Must Have:
  • Participating in designing the Core of the back-end, creating user-friendly APIs with Doxygen documentation.
  • Migrating the existing code base to developed Core systems.
  • Ensuring high quality: writing unit and integration tests, implementing metrics, and profiling.
  • Developing tools and scripts for automating internal development processes.
  • Conducting code reviews and design reviews of game mechanics.
  • Participating in discussions regarding architectural decisions (ADR/RFC).
  • 3+ years of commercial C++ development experience, with at least 1+ year in back-end.
  • Proficiency in C++17/20: STL, RAII, templates (concepts).
  • Practical experience in software design: SOLID, YAGNI/KISS/DRY, patterns.
  • Knowledge of Networking & concurrency: TCP/HTTP, RPC (gRPC/protobuf), thread pools.
  • Basic knowledge of relational databases and SQL.
  • Familiarity with Linux: CMake/Ninja, gdb, profiling.
  • Knowledge of or willingness to learn Python for developing tools and automation.
Perks:
  • A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 strategy MMO game.
  • An excellent remuneration package, including a 13th salary.
  • Full relocation coverage for you and your family to Cyprus (Limassol).
  • A modern, sunny office close to the sea.
  • Private health insurance for you and your family members.
  • A monthly pre-school, school, and university allowance for employees' children.
  • Lunch compensation.
  • A sports and fitness allowance.
  • Company-funded personal development opportunities (professional and language courses, books, etc.).
  • Bonuses for outstanding results, years of service, marriage, and childbirth.
  • Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.

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multiplayer

Job description

Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.

Our mission: to unite and excite people all over the world.

We are looking for a talented C++ developer to join our Core team, working on key features of the game project. Our team is committed to simplicity, scalability, and maintainability in our solutions and to ensuring excellent quality.

About the Project

We are developing a large-scale multiplayer project with a code base of about 300k SLOC, consisting of multiple services running in hundreds of instances. The game services take the form of a distributed system with horizontal scaling. We're constantly developing new game mechanics, and the project is continuing to grow.

See every line of your code come to life in thrilling battles and epic campaigns that millions of players across the globe take part in.

Our team's goal and the challenge they face is to create an outstanding technical design that ensures quality, flexibility, and simplicity in the development of in-game features.

Tasks to be solved:

  • Participating in designing the Core of the back-end, creating user-friendly APIs with Doxygen documentation.
  • Migrating the existing code base to developed Core systems.
  • Ensuring high quality: writing unit and integration tests, implementing metrics, and profiling.
  • Developing tools and scripts for automating internal development processes.
  • Conducting code reviews and design reviews of game mechanics.
  • Participating in discussions regarding architectural decisions (ADR/RFC).

Job requirements

  • 3+ years of commercial C++ development experience, with at least 1+ year in back-end.
  • C++17/20: STL, RAII, templates (concepts).
  • Practical experience in software design: SOLID, YAGNI/KISS/DRY, patterns.
  • Networking & concurrency: TCP/HTTP, RPC (gRPC/protobuf), thread pools.
  • Basic knowledge of relational databases and SQL.
  • Linux: CMake/Ninja, gdb, profiling.
  • Knowledge of or a willingness to learn Python for developing tools and automation.

The following would also be to your advantage:

  • A personal interest in software design and an eagerness to grow in this area.
  • Participating in creating or reviewing architecture documentation (ADR/RFC).
  • Familiarity with service-oriented and action/command-based approaches.
  • Observability: Prometheus/InfluxDB, Grafana, or similar.
  • Knowledge of different back-end architectures.
  • RabbitMQ/Kafka, event-driven design.
  • Experience working with an authoritative server (the server as the single source of truth).
  • Experience with server- or client-side game logic.
  • Good knowledge of C++ development practices (similar to C++ Core Guidelines).
  • Practical experience in creating designs for large-scale features or systems.
  • Knowledge of other high-level programming languages (for general awareness).

We use:

  • C++20, Clang, and CMake.
  • Boost — only for the library, not for game code.
  • PostgreSQL.
  • GitLab, TeamCity, and Ansible.
  • SonarQube, Clang-Tidy, and Clang-Format.
  • Onboarding, coding conventions.
  • Python for applets.
  • OS: Ubuntu.

Our technical developments:

  • A library/framework of ready-made solutions for creating game features.
  • ORM — allows us not to have to write code for saving to the DB.
  • A code generator for a binary RPC protocol and ORM.
  • An event-bus (pub/sub) for game clients.
  • Telemetry that allows for real-time product status tracking (through Grafana).
  • An expression interpreter for flexibility in game configuration.

What We Offer:

  • A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 strategy MMO game.
  • An excellent remuneration package, including a 13th salary.
  • Full relocation coverage for you and your family to Cyprus (Limassol).
  • A modern, sunny office close to the sea.
  • Private health insurance for you and your family members.
  • A monthly pre-school, school, and university allowance for employees' children.
  • Lunch compensation.
  • A sports and fitness allowance.
  • Company-funded personal development opportunities (professional and language courses, books, etc.).
  • Bonuses for outstanding results, years of service, marriage, and childbirth.
  • Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.

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