Middle-Senior Animator

3 Hours ago • All levels

Job Summary

Job Description

We are seeking a 3D Animator to join a global team working on an open-world MMORPG for PC and Consoles. The role involves creating strong, realistic, and readable 3D character animations for gameplay, including bipedal, quadruped, custom, and creature animations. The animator will integrate and verify their animations using Unreal Engine, identify and solve technical and artistic issues, participate in playtests, and update animation sequences. The studio, established in 2011, develops high-quality products such as MMORPGs, AR/VR games, and applications with partners from Europe, Canada, and the USA. The team is composed of experienced game development professionals.
Must have:
  • Create strong 3D character animations.
  • Integrate animations via Unreal Engine.
  • Resolve technical/artistic animation issues.
  • Update animation sequences with tags.

Job Details

We are looking for a 3D Animator to work at an open-world MMORPG for PC and Consoles with a team of professionals worldwide.

About us:

G-SPACE STUDIO LTD is a European game development studio. Our company has been developing games and applications since 2011. We work with partners from Europe, Canada, and the USA.We started as a small team of indie Flash game developers, and now we are a solid studio of game development veterans. We love games and know almost everything about them. We are developing high-quality products of varying complexity, such as MMORPG, AR / VR games, and applications.

Responsibilities:

  • Created strong / Realistic / Clear / Readable / “Keyframe” 3d Character Gameplay animations with instruction and feedback from the Lead Animator.
  • Animations will require Bipedal / Quadruped / Custom / Creature / Imagination.
  • Integrate and verify your own Animations via (Unreal Engine).
  • Identify and help resolve technical and artistic issues related to animation.
  • Be involved in regular group playtests.
  • Proactive and self-motivated with an interest to experiment and learn new methods/practices.
  • Updating Animation Sequences with Relative Animation Tags (Unreal).

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