Pipeline Engineer

1 Month ago • All levels
Software Development & Engineering

Job Description

We are looking for a Pipeline Engineer to join our team and help implement, maintain, and enhance our production pipeline. You’ll collaborate closely with our Technical leadership, contributing tools and workflow improvements that support asset management and integration across Maya, ShotGrid, Unity, and Unreal Engine. This role focuses on building and extending our established pipeline, bringing your expertise to strengthen and evolve the systems already in place.
Good To Have:
  • Additional scripting skills (C#, MEL, Blueprint)
  • Familiarity with Rez or similar environment management tools
  • Knowledge of automated build/deployment systems for real-time projects
  • Background in game development, animation, or VFX production
Must Have:
  • Develop and maintain Python tools for asset publishing, tracking, validation, and automation.
  • Create ShotGrid integrations for asset ingestion, version control, and task management.
  • Build utilities to streamline asset transfer between Maya, Unity, and Unreal.
  • Extend existing toolsets and workflows to meet evolving project needs.
  • Ensure consistent data handling, naming conventions, and asset structures throughout production.
  • Implement automation to improve efficiency and reduce repetitive work.
  • Collaborate with artists, developers, and production to ensure smooth asset flow between tools.
  • Troubleshoot and resolve pipeline-related issues quickly and effectively.
  • Proactively suggest improvements that align with our technical direction.
  • Write clear documentation for tools and workflows.
  • Help onboard and support team members in using pipeline tools.

Add these skills to join the top 1% applicants for this job

shotgrid
real-time-vfx
data-analytics
github
unreal
unity
game-texts
c#
mel
git
python
perforce
maya

Overview

We are looking for a Pipeline Engineer to join our team and help implement, maintain, and enhance our production pipeline.

You’ll collaborate closely with our Technical leadership, contributing tools and workflow improvements that support asset management and integration across Maya, ShotGrid, Unity, and Unreal Engine. This role focuses on building and extending our established pipeline, bringing your expertise to strengthen and evolve the systems already in place.

Responsibilities

Tool & Script Development

  • Develop and maintain Python tools for asset publishing, tracking, validation, and automation.
  • Create ShotGrid integrations for asset ingestion, version control, and task management.
  • Build utilities to streamline asset transfer between Maya, Unity, and Unreal.

Pipeline Maintenance & Enhancement

  • Extend existing toolsets and workflows to meet evolving project needs.
  • Ensure consistent data handling, naming conventions, and asset structures throughout production.
  • Implement automation to improve efficiency and reduce repetitive work.

Workflow Support

  • Collaborate with artists, developers, and production to ensure smooth asset flow between tools.
  • Troubleshoot and resolve pipeline-related issues quickly and effectively.
  • Proactively suggest improvements that align with our technical direction.

Documentation & Training

  • Write clear documentation for tools and workflows.
  • Help onboard and support team members in using pipeline tools.

Soft Skills

  • Strong collaborator who thrives in a team-oriented environment.
  • Clear communicator, able to work effectively with technical and creative colleagues.
  • Detail-oriented with a proactive approach to improving workflows.

Required Skills & Qualifications

  • Proficiency in Python with production-level tool development experience.
  • Experience with Maya Python API and ShotGrid Toolkit API.
  • Familiarity with Unity and Unreal asset workflows.
  • Understanding of asset management principles, version control, and metadata.
  • Experience with Git or Perforce.

Preferred Qualifications

  • Additional scripting skills (C#, MEL, Blueprint).
  • Familiarity with Rez or similar environment management tools.
  • Knowledge of automated build/deployment systems for real-time projects.
  • Background in game development, animation, or VFX production.

Physical Requirements

  • While performing the duties of this job, the employee routinely is required to sit; walk; talk and hear; use hands to keyboard, finger, handle, and feel; stoop, kneel, crouch, twist, crawl, reach, and stretch.
  • The employee is occasionally required to move around the office.
  • Specific vision abilities required by this job include close vision, color vision, peripheral vision, depth perception, and ability to adjust focus.
  • May require travel dependent on company needs.
  • The employee may occasionally lift and/or move up to 30 lbs.

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