Key Responsibilities:
- Assist Base to adapt the existing pipeline and tools to their new approach and operating as the front-line support for artists
- Create solutions and tools to speed up workflows, alleviate bottlenecks and facilitate production
- Creating quick scripts, macros and tools that will assist artist to manage work effectively
- Writing unit tests that run various production scenarios through your code so that bugs can be caught before deployed in production.
Key skills:
- Strong Python knowledge
- Strong experience using at least one or all the following applications as a technical artist: Houdini, Nuke, Maya, Katana
- A good understanding of artist workflows and the tools they use for work
- Functional knowledge of Linux based systems
- Familiarity with the concepts of registering files on a database to facilitate a large team of artists, working across multiple sites
- Knowledge of Renderman
- Experience with C/C++, Lua and/or other scripting languages
- Knowledge of shotgrid application