Playable Ads Developer - Unity

2 Years ago • All levels • Game Engine

Job Summary

Job Description

The Playable Ads Developer at Amanotes will be responsible for converting existing games into playable ads. This involves building mini versions of current games to attract users across various marketing channels like Mintegral and Google UAC. The developer will collaborate with the game design and creative teams to understand requirements, code the ads using C#, HTML5, and JavaScript, optimize the code for efficiency, integrate creative assets, and create end card templates. The role requires creating multiple ad variants to test conversion rates and find the best ways to attract users. The individual should be hardworking, team-oriented, and passionate about games.
Must have:
  • 6+ months of Unity experience, familiar with Hyper Casual genre
  • Experience with HTML, CSS, JavaScript, and C#
  • Ability to apply common design patterns for game programming
  • Ability to read documents and communicate in English
Good to have:
  • Experience with Music Games
  • Experience with Luna Create
Perks:
  • Competitive salary
  • 13th month salary
  • Annual Performance Bonus
  • Flexible working time
  • Personal learning and well-being budget
  • Team-building budget
  • Lunch and parking allowance
  • Various learning activities
  • Engaging music events
  • Employee Assistance Program
  • Minimum 12 days of paid annual leave, plus 10 days of paid sick leave
  • 12 days working from home per year
  • Attractive relocation package (for several positions)

Job Details


Objectives
  • Amanotes is seeking a Playable Ads Developer who can provide users with an engaging and interactive gameplay experience. Playable ads are designed to be opt-in, true to the nature of the game, and provide users with an immersive and enjoyable ad experience.
  • In this role, you will be responsible for converting existing games into playable games. To be successful, you will need to create a compelling gaming demo experience that appeals to a broad audience.


What you will do
  • Build mini versions of our current games to convert large audiences into passionate users on multiple marketing channels, predominantly Mintegral, Google UAC, AppLovin, and IronSource.
  • Work with the game design team & creative team to collect and analyze requirements for each playable ad. This will involve understanding the game mechanics, the target audience, and the marketing goals.
  • Code the playable ads using C#, HTML5, JavaScript, and other relevant languages.
  • Optimize the code to ensure that the playable ads are as small as possible, while still being effective.
  • Animate and integrate creative assets into the playable ads.
  • Build interactive end card templates that are easy to use and allow creative designers to customize the look and feel of the end cards to match the game.
  • Create many variants of playable ads to test different scenarios and find the best way to convert users.


Qualifications
  • Professional Experience:
+ You should have at least 6 months of experience with Unity and be familiar with the Hyper Casual genre, experience with Music Games is a big plus.
+ You should have experience in HTML, CSS, JavaScript, and C#. You should be able to use these languages to create playable ads that are both engaging and informative.
+ You should be able to apply common design patterns for game programming. These patterns include singleton, observer, facade, object pooling, etc. You should be able to use these patterns to create efficient and reusable code.
+ Experience with Luna Create is a strong plus, but not required. If you do not have experience with Luna Playable, you will be trained.
+ You should be able to use English to read documents and communicate with Luna for technical support. You should be able to understand the documentation and be able to communicate your problems clearly to Luna Team.

  • Soft skills:
+ You should be hardworking, team-oriented, and passionate about games.
+ You should be naturally curious and always looking for new ways to solve problems.
+ You should be excited about working in a fast-paced environment and be able to learn quickly.
+ You should be ambitious and always looking for ways to improve.


Benefits
  • At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:
+ Competitive salary upon experience
+ 13th month salary
+ Annual Performance Bonus
+ Flexible working time
+ Personal learning and well-being budget
+ Team-building budget
+ Lunch and parking allowance
+ Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...)
+ Engaging music events: Music Night, Amasing Night, Music schools…
+ Employee Assistance Program to support mental health & well-being
+ Minimum 12 days of paid annual leave, plus 10 days of paid sick leave
+ 12 days working from home per year
+ Attractive relocation package (for several positions)


About Amanotes


We are Amanotes - a dynamic interactive music company that's using cutting-edge technology to transform how people experience music. Since 2014, we have dominated the global simple music game market with over 3.5 billion downloads on over 190 countries. Our portfolio includes chart-topping music games like Magic Tiles 3, Tiles Hop, Dancing Road, Duet Cats.


As the world’s top Music Game Publisher and top App Publisher from Southeast Asia by downloads. Our ambition is to create the world’s iconic hybrid casual music games that people play for years


Come join our music-filled workplace and let's create a magical music experience!


How To Apply?


Click the button or contact us at talents@amanotes.com.

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About The Company

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (Hybrid)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

Ho Chi Minh City, Vietnam (On-Site)

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