Principal Technical Artist: Animation

2 Months ago • 8-10 Years • Technical Art • Animation

About the job

Job Description

Rockstar Games seeks a Principal Technical Artist for Animation, requiring 8+ years of professional experience in tools development. You'll design, develop, and support animation tools and pipelines, create automated solutions, and work closely with Animation and Runtime teams. Must-have skills include experience with PySide or PyQt, 3D animation systems, and C++.
Must have:
  • PySide or PyQt
  • 3D animation systems
  • C++ experience
  • 8+ years experience
Good to have:
  • C# desktop apps
  • package management
  • Animator experience
  • multi-project environment
Perks:
  • inclusive environment
  • unique game studio
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar Games is looking for a passionate Principal Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. 

This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Dundee. 

WHAT WE DO

  • Create and maintain Animation tools and pipelines.
  • Continually innovate while solving technical problems.
  • Work closely with fellow Technical Artists and related departments where tools and pipelines intersect.
  • Provide support for an ever-growing Animation team.

RESPONSIBILITIES

  • Design, develop, and support animation tools and pipelines in DCC and standalone contexts.
  • Develop automated solutions to process data without user input.
  • Provide thorough and thoughtful feedback (for example during code reviews and mentorship).
  • Work with Runtime and Animation teams to push engine features forward.
  • Write clear documentation for tools and workflows created.
  • Help problem solve and diagnose unexpected issues effecting animators.

QUALIFICATIONS

  • 8+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through a full production cycle of a released game or equivalent experience working on long term projects or toolsets.

SKILLS

  • Experience mentoring more junior team members.
  • A strong understanding of coding UI using PySide or PyQt including use of advanced features.
  • A strong understanding of the underlying math that 3D animation systems utilize.
  • A strong understanding of software engineering concepts and patterns.
  • Strong problem-solving skills and ability to think outside the box.
  • Experience driving new ideas forward from conception to final product.
  • Experience writing C++ .
  • Experience working with in-engine animation systems.
  • Knowledge of character rigging and related tools and systems.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience writing C# desktop applications.
  • Experience working with package management and deployment systems (e.g. rez, pypi).
  • Professional experience working as an Animator in games or VFX (although this is not an Animator role).
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. 

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

#LI-EM1

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

New York, New York, United States (On-Site)

Carlsbad, California, United States (On-Site)

New York, New York, United States (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

New York, New York, United States (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Carlsbad, California, United States (On-Site)

New York, New York, United States (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Leeds, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Rockstar Games

Similar Jobs

OpenGov - Software Engineer II

OpenGov, United States (Hybrid)

Sperasoft - Animation tools Developer

Sperasoft, Serbia (Hybrid)

Axinous - Staff Software Engineer-Java

Axinous, United States (Remote)

Netflix - Manager, Content Security Vendor Program

Netflix, United States (On-Site)

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, Canada (Remote)

Seedify - Senior VFX Artist

Seedify, China (Remote)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Australia (Hybrid)

ZeniMax Media - Lighting Artist

ZeniMax Media, United States (On-Site)

31st Union - Lighting Artist

31st Union, Spain (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Get notifed when new similar jobs are uploaded

Jobs in Dundee, Scotland, United Kingdom

DNEG - Production Supervisor (DNEG Animation)

DNEG, United Kingdom (On-Site)

Assystems - Nuclear - Senior Mechanical Engineer

Assystems, United Kingdom (On-Site)

Assystems - Senior Project Manager

Assystems, United Kingdom (On-Site)

Zeta - Chief Operations Officer - Credit Cards

Zeta, United Kingdom (On-Site)

Universally Speaking - Simplified Chinese Games Tester

Universally Speaking, United Kingdom (On-Site)

BigID - RVP, Sales - UK/I

BigID, United Kingdom (On-Site)

Publicis Groupe - Translation Operations Lead  - Life Science

Publicis Groupe, United Kingdom (On_site)

Warner Bros Discovery - Account Director

Warner Bros Discovery, United Kingdom (Hybrid)

Rank group - Experienced Dealer

Rank group, United Kingdom (On_site)

Match Group - Director of Communications, UK and Nordics

Match Group, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Virtuos - Technical Art Lead / Director

Virtuos, Japan (On-Site)

The Walt Disney Company - Compositor

The Walt Disney Company, Canada (Hybrid)

Meta4 Interactive - Technical Artist

Meta4 Interactive, Canada (Remote)

2K - Technical Materials Artist

2K, United States (Remote)

The Embassy - Senior FX Artist

The Embassy, Canada (Hybrid)

Framestore - FREELANCE: VFX PRODUCERS - CHICAGO

Framestore, United States (On-Site)

Rocket Werkz - TECHNICAL ARTIST (UNREAL ENGINE)

Rocket Werkz, New Zealand (On-Site)

Qualcomm - Technical Artist, Staff - Gaming/VFX

Qualcomm, India (On-Site)

LAIKA Studios - CG Asset Artist

LAIKA Studios, United States (On-Site)

Paradox Interactive - Technical Animator (Contractor) - Unannounced Game

Paradox Interactive, Sweden (Remote)

Get notifed when new similar jobs are uploaded