Real Time VFX Artist

13 Minutes ago • 3 Years +
VFX

Job Description

Redhill Games is seeking a Real Time VFX Artist to design and implement high-quality visual effects for gameplay, story, and art direction. The role involves translating concepts into in-game VFX using particle systems, shaders, and geometry, collaborating with various teams, and optimizing effects for performance. Candidates should have 3+ years of game development experience, proficiency in Unreal Engine 4/5 and Niagara, and strong skills in creating both realistic and stylized VFX.
Good To Have:
  • Familiarity with procedural content generation and automation
  • Knowledge of Houdini or other procedural tools
  • Knowledge of art production workflows (modeling, unwrapping, baking, texturing)
  • Experience in co-development or outsourcing
Must Have:
  • Design and implement high-quality Visual Effects that support gameplay, story, and art direction
  • Translate reference, concept art, and design briefs into functional in-game VFX
  • Create a wide variety of real-time special effects using particle systems, shaders, and geometry (e.g., fire, smoke, explosions, weather, surface, and full-screen effects)
  • Collaborate with Art, Design, and Programming teams to integrate VFX within technical and artistic constraints
  • Optimise VFX for performance while maintaining artistic quality
  • Follow established workflows and best practices for VFX creation
  • 3+ years of experience in game development
  • Hands-on experience with Unreal Engine 4/5 and Niagara
  • Strong skills in creating both realistic and stylised VFX
  • Basic shader creation using Unreal’s material editor
  • Experience with Autodesk Maya or similar 3D software
  • Understanding of optimisation and how to create performant assets
  • Experience working with remote teams across different timezones
  • English proficiency at least at B2 level

Add these skills to join the top 1% applicants for this job

real-time-vfx
particle-systems
autodesk-maya
concept-art
unreal
game-texts
texturing
houdini
maya
autodesk

Join us to create memorable experiences for the players around the world!

As a Real Time VFX Artist you will:

  • Design and implement high-quality Visual Effects that support gameplay, story, and art direction
  • Translate reference, concept art, and design briefs into functional in-game VFX
  • Create a wide variety of real-time special effects using particle systems, shaders, and geometry (e.g., fire, smoke, explosions, weather, surface, and full-screen effects)
  • Collaborate with Art, Design, and Programming teams to integrate VFX within technical and artistic constraints
  • Optimise VFX for performance while maintaining artistic quality
  • Follow established workflows and best practices for VFX creation

Requirements:

  • 3+ years of experience in game development
  • Hands-on experience with Unreal Engine 4/5 and Niagara
  • Strong skills in creating both realistic and stylised VFX
  • Basic shader creation using Unreal’s material editor
  • Experience with Autodesk Maya or similar 3D software
  • Understanding of optimisation and how to create performant assets
  • Experience working with remote teams across different timezones
  • English proficiency at least at B2 level

Idea candidate will also have:

  • Familiarity with procedural content generation and automation
  • Knowledge of Houdini or other procedural tools
  • Knowledge of art production workflows (modeling, unwrapping, baking, texturing)
  • Experience in co-development or outsourcing

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