Release Engineer

4 Months ago • 3-5 Years • DevOps

Job Summary

Job Description

Sperasoft seeks a Build and Release Engineer to enhance game and tool build/deployment pipelines. Responsibilities include supporting and improving CI/CD processes, analyzing build system performance, troubleshooting deployment issues, keeping build tools updated, reviewing code, updating documentation, and ensuring build system efficiency. The role also involves hands-on contribution to game development and leading a small engineering team. This requires strong C++ development and debugging skills, computer science fundamentals, version control experience (Perforce, Git, SVN), and excellent communication.
Must have:
  • C++ development & debugging
  • Computer science fundamentals
  • Version control (Perforce, Git, SVN)
  • Build pipeline improvement
  • Troubleshooting & problem-solving
  • Team leadership & mentoring
Good to have:
  • Python, C#, TypeScript
  • TeamCity, Jenkins (CI/CD)
  • Ansible, Terraform (Infrastructure)
  • Windows administration
  • OSX/Linux experience
  • Gradle or Xcode
  • Cloud storage integration
  • Mobile development & publishing
  • Agile methodologies
Perks:
  • Working with international team
  • Learning & development opportunities
  • Medical insurance
  • Flexible working hours
  • Snacks & beverages
  • Friendly team environment
  • Casual workplace
  • Care bonus
  • Paid break from work
  • Multisport card
  • Paid health insurance
  • Corporate parties

Job Details

Description

We are seeking a Build and Release Engineer to help improve the build and deployment pipeline for our games and tools. In this role, you will be working closely with Engineering and QA teams to advance and optimize the build pipelines and improve redundancy of our build services.

Responsibilities:

  • Support and improve development pipelines that the core team relies upon for day-to-day game development (Continuous Integration, build verification and deployment, performance, stability, etc.);
  • Analyze build system’s performance, troubleshoot and resolve build and deployment issues, work with engineering teams to prevent future issues;
  • Keep the build tools up to date, coordinating the updates with other teams;
  • Review proposed solutions and code written by peers;
  • Update pipeline documentation and configuration guides;
  • Take responsibility for efficiency and maintainability of the build system;
  • Maintain and extend platform tools;
  • Hands-on contribution to the game development as a secondary role;
  • Leading a small team of Engineers (managing tasks and communication, providing mentoring).

Requirements

  • Development and debugging experience in C++;
  • Good grasp on Computer Science fundamentals (algorithms, data structures, operating systems);
  • Familiarity with version control systems (Perforce, Git, SVN);
  • Good analytical & troubleshooting skills;
  • Strong communication skills;
  • Confident English level, written and verbal (at least Intermediate);
  • Self-driven and a team player with a solid work ethic;
  • Inspired to make everyone's job easier by improving team efficiency and reducing technical barriers.

Would be a plus:

  • Development experience in the following languages: Python, C#, TypeScript;
  • Experience with build automation and CI/CD tools (e.g. TeamCity, Jenkins);
  • Experience with configuration management and infrastructure as code tools (e.g. Ansible, Terraform, Puppet, etc.);
  • Experience with Windows administration;
  • Familiarity with OSX and Linux environments;
  • Familiarity with Gradle or XCode;
  • Experience integrating cloud storage systems;
  • Experience with branching and merging;
  • Experience with mobile development and publishing;
  • Experience working across internal and remote engineering teams using agile methodologies.

Benefits

  • Working with an international team of world class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Medical Insurance package;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team and a family-like environment;
  • Casual workplace environment in Krakow (or Warsaw) including games and chill-out zones, and bicycle parking;
  • Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, Multisport card, paid health insurance, corporate parties and team buildings and many more others

Role Information: EN

Studio: Sperasoft

Location: Multilocation

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Office

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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