Rigger

2 Months ago • 5-8 Years • Rigging

Job Summary

Job Description

This Rigger position involves designing, developing, and utilizing specific tools to assist animators and motion capture teams. The responsibilities include optimizing existing game production processes, developing new tools to accelerate the animation creation process, and integrating character animation processes using scripting tools like MEL/Python. The role also involves creating and implementing efficient characters, weapons, vehicles, props, and improving existing character animation systems. The Rigger is expected to create and maintain relevant documentation, troubleshoot issues, and collaborate effectively with other game development teams. This position is within a highly creative team and requires a candidate able to learn new tools, processes and communicate effectively.
Must have:
  • Experience in computer programming and scripting (C#, C++, MEL, Python).
  • Bachelor's degree or 5-8 years of relevant work experience.
  • Proficiency in animation software such as Max, Maya, Motion Builder.
  • Knowledge of human skin shading and shaping techniques.

Job Details

Job Title:

Rigger

Requisition ID:

R025222

Job Description:

岗位职责:

设计、开发和运用特定的工具来协助动画师和动作捕捉团队更高效工作

致力于优化游戏现有的制作流程,开发新工具来加速动画创建过程

使用MEL/Python等脚本工具整合角色动画过程

掌握Max, Maya, Motion Builder软件以及C++编程语言

为项目创建并实施高效的角色、武器、车辆、道具等

设计和改进现有的角色动画系统,包括面部设置和动画传输工具

创建和维护工具、技术和工作流程的相关文档

在出现问题时,协助动画、角色和编程团队进行故障排除工作

 

任职要求:

计算机编程和脚本编写的相关经验,比如C#,C++, MEL, Python

本科及以上学历或5-8年相关领域的工作和培训经历

掌握Max, Maya, Motion Builder等动画制作工具

掌握人体皮肤着色和塑形技术

能够快速学习和掌握新动画制作的工具、流程等

了解游戏引擎的需求和游戏引擎的装备参数

有效地与其它游戏开发团队和部门进行沟通和合作

积极融入到这个具有高度创造力的团队,乐于给予和接受反馈

了解动画的关键帧和动作捕捉制作的线程

有绝对的信心和激情共同把公司建设成行业内最好的游戏公司

 

能够激励团队同事紧密合作朝同一目标前进

英语能力优秀者优先

 

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