Senior 3D Character Artist (Dungeons & Dragons)
Gameloft
Job Summary
Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate 3D Character Artist to contribute their skills to our Dungeons & Dragons® PC/console project. This innovative game will blend the features of action-RPG/survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide. As part of a co-development team based in Montreal, you will help shape the look and feel of the game’s characters and contribute to building a world full of life and personality.
Must Have
- Help define and develop the visual style, contributing ideas and supporting art direction throughout production.
- Collaborate on the implementation of new techniques and automation processes to improve the character production pipeline.
- Create high- and low-resolution characters under next-gen constraints.
- Create characters, fantasy creatures, and monsters.
- Perform UV mapping, texturing, and material balancing on both organic and hard-surface models.
Job Description
ABOUT YOU
Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate 3D Character Artist to contribute their skills to our Dungeons & Dragons® PC/console project. This innovative game will blend the features of action-RPG/survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.
As part of a co-development team based in Montreal, you will help shape the look and feel of the game’s characters and contribute to building a world full of life and personality.
Main Tasks and Responsibilities
- Help define and develop the visual style, contributing ideas and supporting art direction throughout production.
- Collaborate on the implementation of new techniques and automation processes to improve the character production pipeline.
- Create high- and low-resolution characters under next-gen constraints.
- Creating characters, fantasy creatures, and monsters.
- Perform UV mapping, texturing, and material balancing on both organic and hard-surface models.