Senior AI Designer

2 Months ago • 6 Years + • Design

Job Summary

Job Description

As a Senior AI Designer, you will be a key player in shaping enemy encounters, AI systems, and boss battles within the game Blight: Survival. This role involves close collaboration with the Lead Game Designer and cross-disciplinary teams, taking features from concept to final implementation. You will be responsible for creating compelling and challenging AI behaviors that align with the game's vision. The role requires providing relevant design vision and documentation for AI-focused features, designing and implementing enemy and boss behaviors, and testing features in both Live and QA environments.
Must have:
  • 6+ years of experience in game design.
  • Experience in AI Enemy design.
  • Experience with combat and multiplayer games.
  • Proficient working with engines.
Good to have:
  • Unreal experience.
  • Experience with melee combat games.

Job Details

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster. 
We are looking for a Senior AI Designer to join our passionate team working on Blight: Survival. In this role, you’ll be at the heart of shaping the game's enemy encounters, AI systems, and memorable boss battles. Working closely with the Lead Game Designer and cross-disciplinary teams, you’ll take features from concept to final implementation—crafting compelling and challenging AI behaviours that align with the game's vision. In this role you will :
  • Provide relevant design vision and documentation for AI-focused features.
  • Create high-quality gameplay that stays within the confines of the direction.
  • Create and update all game design documentation.
  • Design and implement enemy and boss behaviours that support the core gameplay pillars.
  • Test features in both Live and QA environments.


What we're looking for :
  • 6+ years of experience working in game design in the video game industry.
  • Experience in AI Enemy design.
  • Experience with combat and multiplayer games.
  • Proficient working with engines 

Nice to have
  • Unreal experience.
  • Experience with melee combat games.


Dans ce rôle vous devrez :
  • Fournir une vision de conception et une documentation pertinentes pour les fonctionnalités axées sur l'IA;
  • Créer un gameplay de haute qualité, respectant les limites de la direction;
  • Créer et mettre à jour toute la documentation de conception du jeu;
  • Concevoir et mettre en œuvre des comportements ennemis et boss qui soutiennent les piliers de base du gameplay;
  • Tester les fonctionnalités en environnement de production et d'assurance qualité.


Ce que nous recherchons :
  • Plus de 6 ans d’expérience dans la conception de jeux dans l’industrie du jeu vidéo;
  • Expérience dans la conception d'ennemis IA;
  • Expérience des jeux de combat et multijoueurs;
  • Maîtrise des moteurs de jeu.

Atouts :
  • Expérience avec Unreal;
  • Expérience des jeux de combat au corps à corps.


Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur première licence très attendue, Blight: Survival. Le jeu se déroule dans un "no man's land" entre deux royaumes désespérés, engagés dans une guerre sans fin. Dans ce royaume de mort et de décadence, une nouvelle souche de Blight a surgi des restes des morts. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre.
Nous recherchons un concepteur·trice IA sénior·e pour rejoindre notre équipe passionnée travaillant sur Blight: Survival. À ce poste, vous serez au cœur de l'élaboration des affrontements avec les ennemis, des systèmes d'IA et des combats de boss mémorables du jeu. En étroite collaboration avec le concepteur principal du jeu et les équipes multidisciplinaires, vous piloterez les fonctionnalités, du concept à l'implémentation finale, en créant des comportements d'IA captivants et stimulants, en phase avec la vision du jeu.
Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

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About The Company

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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