Senior Artist Generalist

2 Weeks ago • 2 Years + • 3D Art

Job Summary

Job Description

Bohemia Interactive seeks a skilled Senior Artist Generalist to enhance their game worlds. Responsibilities include polishing and unifying in-game scenes, refining 3D assets for consistency, collaborating with lighting artists and programmers on visual tone, taking ownership of key environmental assets, optimizing pipelines, and contributing to R&D. The ideal candidate possesses advanced skills in modeling, texturing, scene assembly, and optimization, proficiency in industry-standard software (Blender, 3ds Max, Maya, ZBrush, Substance Suite, Photoshop), and a strong portfolio showcasing high-quality game scenes. Experience in real-time engines (Enfusion preferred) is essential.
Must have:
  • 2+ years Senior Artist experience
  • Open-world environment expertise
  • Modeling, texturing, scene assembly
  • Proficiency in industry-standard software
  • Real-time engine experience (Enfusion preferred)
  • Strong portfolio showcasing high-quality work
Good to have:
  • Experience with laser scanning/photogrammetry
  • Pipeline optimization expertise
Perks:
  • 27 days holiday
  • Company profit-sharing
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Job Details

Senior Artist Generalist

We're looking for a skilled and passionate Senior Artist Generalist to join our team and help bring our game worlds to life. In this role, you'll polish and unify in-game scenes, refine 3D assets for visual consistency, and collaborate with lighting artists and programmers to define the game’s tone and atmosphere. You’ll take ownership of key environmental and narrative assets, help optimize pipelines, and push the boundaries of artistic and technical excellence through R&D and innovation. If you're excited about shaping unforgettable worlds and storytelling through art, we'd love to hear from you!

Job Description

  • Polish and visually unify in-game scenes based on feedback from the Art Lead and Creative Director
  • Finalize and adjust 3D assets delivered by fellow artists to ensure visual consistency within the game worlds
  • Ensure high visual and artistic standards, as well as technical uniformity and the required quality using our own dedicated tools
  • Collaborate closely with the lighting artist and render programmers to define the game’s visual tone and atmosphere
  • Take ownership of key environmental and narrative assets, ensuring their quality and alignment with the game's storytelling and art direction
  • Build shared libraries of high-quality textures and materials
  • Support the development and optimization of art pipelines and workflows
  • Participate in visual R&D alongside other team members: researching tools and techniques, testing new workflows (e.g. laser scanning, photogrammetry), and defining requirements for technical artists and engine programmers
  • Stay up-to-date with industry trends/tools and promote technological and artistic innovation within the team

Education/Skills

  • A minimum of 2+ years of experience as a Senior Artist, with experience in open-world and large-scale game environments
  • Strong artistic eye and advanced understanding of composition, color theory, lighting, material definition, and storytelling through visuals
  • Broad generalist skillset including modeling, sculpting, UV mapping, baking, PBR texturing, scene assembly, and visual optimization
  • Proficient in industry standard tools (e.g. Blender, 3ds Max, Maya, ZBrush, Substance Painter/Designer, Photoshop)
  • Sense of optimization to make outputs as hardware friendly as possible
  • Experience working in a real-time engine environment (preferably Enfusion engine)
  • Strong portfolio showcasing finished game scenes, visual consistency in your work, and high-quality 3D assets
  • Ability to give and receive artistic feedback positively and constructively
  • A strong passion for authentic looking AAA games

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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