Senior Build Tools Engineer

1 Hour ago • 5 Years + • $165,900 PA - $238,100 PA
Devops

Job Description

As the Senior Build Tools Engineer at Maxis (Electronic Arts), you will own the process of building source assets into optimized game packages. This role focuses on back-end build systems and large-scale automated data builders running on internal and cloud infrastructure. You will architect scalable systems, optimize speed, ensure data integrity, and support a live game service for content like models, textures, animations, and VFX, working with multi-disciplinary teams.
Good To Have:
  • Experience with Unreal Engine, Unity, or proprietary game engines' asset packaging workflows.
  • Knowledge of containerized build systems such as Docker or Kubernetes.
  • Familiarity with large-scale performance profiling and optimization in content processing systems.
  • Experience in live-service or continuous delivery game environments.
Must Have:
  • Architect and implement a scalable asset build system that meets the needs of a large, parallel development team supporting a live game service.
  • Partner with a broad multi-disciplinary team including the internal tools team, build automation team, network and IT team, and DevOps team to ensure smooth, efficient, and reliable build operations.
  • Provide technical insight and recommendations for future infrastructure planning.
  • Proactively monitor and address performance or stability issues before they impact production.
  • Experience working on at least one content-heavy AAA game with a deep understanding of large-scale asset workflows and production challenges.
  • 5+ years in build systems, content pipeline, or large-scale data processing engineering roles.
  • Strong Python skills and proficiency in at least one of C#, C++, or JavaScript.
  • Experience with distributed compute systems and cloud processing such as AWS, Azure, or GCP.
  • Experience with Perforce, Git, or other large-scale version control systems.
  • Familiarity with build orchestration tools such as Jenkins or similar frameworks.
  • Experience developing on both Windows and Unix platforms.
Perks:
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan to regular full-time employees
  • Bonus and equity (for certain roles)
  • Healthcare coverage
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

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General Information

Role ID

210234

Worker Type

Regular Employee

Studio/Department

Maxis

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

As the Senior Build Tools Engineer, you will report to and work with the Lead Technical Director and multi-disciplinary teams to own the process of building source assets into optimized packages ingested by the game. You will focus on back-end build systems and data processing rather than user-facing tools. You will work with large-scale automated data builders running on both internal corporate infrastructure and cloud-based compute environments.

The content pipeline handles vast amounts of data, including models, textures, animations, game tuning data, audio, and VFX. These assets must be processed into consistent, high-quality game-ready packages quickly and reliably. The mission is to architect scalable systems, optimize speed, handle non-determinism, and maintain rock-solid integrity in these builds while ensuring scalability for a growing content set and supporting a live game service.

Location: Hybrid three days a week onsite the studio in Vancouver.

Responsibilities:

  • Architect and implement a scalable asset build system that meets the needs of a large, parallel development team supporting a live game service.
  • Partner with a broad multi-disciplinary team including the internal tools team, build automation team, network and IT team, and DevOps team to ensure smooth, efficient, and reliable build operations.
  • Provide technical insight and recommendations for future infrastructure planning.
  • Proactively monitor and address performance or stability issues before they impact production.

Qualifications:

  • Experience working on at least one content-heavy AAA game with a deep understanding of large-scale asset workflows and production challenges.
  • 5+ years in build systems, content pipeline, or large-scale data processing engineering roles.
  • Strong Python skills and proficiency in at least one of C#, C++, or JavaScript.
  • Experience with distributed compute systems and cloud processing such as AWS, Azure, or GCP.
  • Experience with Perforce, Git, or other large-scale version control systems.
  • Familiarity with build orchestration tools such as Jenkins or similar frameworks.
  • Experience developing on both Windows and Unix platforms

Bonus:

  • Experience with Unreal Engine, Unity, or proprietary game engines' asset packaging workflows.
  • Knowledge of containerized build systems such as Docker or Kubernetes.
  • Familiarity with large-scale performance profiling and optimization in content processing systems.
  • Experience in live-service or continuous delivery game environments.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$165,900 - $238,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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