Senior Environment Artist

1 Month ago • 4 Years + • Environment Art

Job Summary

Job Description

UNSEEN is looking for a Senior Environment Artist to join their team and help create the world of KEMURI. This role involves working closely with the Level Design team, Art leads, and other leads to complete excellent environments. Responsibilities include improving the quality and technique of environment models, creating a wide range of environment assets from realistic to stylized, and performing all environment-related operations such as modeling, texturing, materials, lighting, and level art. The artist will also collaborate with the Environment lead to suggest artistic and technical solutions for quality improvements and mentor junior staff, providing best practices. The ideal candidate will have 4+ years of experience, extensive knowledge of current generation environment production pipelines, and a passion for creating immersive environments.
Must have:
  • 4+ years experience as Environment Artist
  • Knowledge of current gen pipelines
  • Passion for immersive environments
  • Advanced architectural modeling
  • Strong conceptual skills
  • Portfolio of varied techniques
  • Ability to manage time
  • Shipped AAA game/film
  • English communication skills
Good to have:
  • Create initial sketches/concepts
  • Experience in environment art and level design
  • Experience with 3D asset outsourcing

Job Details

仕事内容

シニア環境アーティストとしてUNSEENに参加しませんか?一緒にKEMURIの世界を創りましょう!

シニア背景アーティストとして、ユニークでスタイライズされた背景のワールドビルディングに取り組むチームに参加してみませんか?

没入感がある世界づくりに深い理解を持ち、感情を揺るがすプレイ体験を生み出す機会を求めているなら、UNSEENへの参加をご検討ください。

未知なる世界を創造することが大好きで、世界を創造する情熱とスキルを持った、背景という芸術作品を生み出すことができる、背景アーティストを求めています!

仕事内容

  • 背景リードの指揮のもと、レベルデザインチームと、アートリーダー、他の部門のリーダーと緊密な連携をとり、優れた背景を完成させる

  • 3D背景モデルのクオリティと技術の向上を常に心がけ、担当箇所を的確に完成させる

  • リアルな表現方法からスタイライズされた表現まで、幅広い背景アセットの制作

  • モデリング、テクスチャ、マテリアル、ライティング、レベルアートなど背景関連に関するあらゆる業務

  • 背景リードと協力し、クオリティ向上のため、アート的・技術的な改善策を提案する

  • 中堅・若手メンバーを指導し、手本を提供する

必要な資格

  • 4年以上の背景アーティストの仕事経験

  • 現世代の背景制作パイプラインを熟知していること

  • 背景制作をする上でどのポイントに力を注げば効果的かを理解している

  • 没入感を高める背景制作に対するパッションとスキル

  • 背景チーム全員のスキルアップ、意識向上へのフィードバック

  • コンセプトを理解・解釈する能力

  • 高度な建築モデリング技術とテクスチャ作成技術

  • 効果的に時間を管理し、プロジェクトに必要なスケジュールとスコーピングでアートリードを支援する能力

  • シームレスなゲームパフォーマンスを確保するため、最適化する深い知識と技術的な制約の十分な理解

  • 背景アーティストアートとしてAAAゲーム、映画、または短編映画をリリースした経験がある

  • 英語または日本語の優れたコミュニケーション力

資質・特性

  • 多くの専門部門に分かれたチームで、自発的に優れた能力を発揮できる

  • 部門を超え、かつ多部門にわたる取り組みを通じて、アートと技術の向上を目指す献身的な協力ができる

  • 複数のチームの成長と成功を促進するために、励まし合い、インスピレーション、包括性、相互の尊重を通し優れたチームリーダーかつチームプレイヤーであること

  • 模範を示すことでチームを率い、基準の高いプロセスとその実行に専念するチームを、効果的に導くことができる

  • 多様かつ勤勉で、思いやりのあるチームを構築することにコミットした優れた対人能力を持っている

  • 効果的なコミュニケーション、フィードバックの提供、創造的および芸術的な指導に適応する能力に優れている

  • 追加の職務が割り当てられる場合があります

+Pluses

  • 初期段階でスケッチやコンセプトを作成し、背景イメージを視覚化する能力

  • 背景アート、レベルデザインの両方の経験

  • 3Dアートアセット外注の経験

応募方法

以下のApplyフォームよりご応募ください

Job Description

Come join UNSEEN as a Senior Environment Artist! Let's create the world of KEMURI together!

Responsibilities

  • Work closely with the Level Design team, Art leads, and other Leads under the direction of the Environment Lead to complete excellent environments

  • Improve the quality and technique of environment models, and complete the assigned parts in a precise manner

  • Create a wide range of environment assets, from realistic to stylized

  • Perform all environment-related operations such as modeling, texturing, materials, lighting, level art etc.

  • Work with the Environment lead to suggest artistic and technical solutions to achieve quality improvements

  • Mentor mid-career and junior staff and provide best practices

Skills & Requirements

  • 4+ years of professional experience as an Environment Artist

  • Extensive knowledge of current generation environment production pipelines

  • Strong understanding of where to focus your efforts to be effective

  • Passion and skills in creating immersive and resonant environments

  • Strong conceptual and concept interpretation skills

  • Advanced architectural modeling and texture creation techniques

  • Portfolio demonstrating a variety of techniques and visually appealing art assets

  • A strong proactive and collaborative personality, eager to contribute unique ideas to the project

  • Excellent collaboration and communication skills

  • English speaking and writing skills (Japanese is a plus)

  • Ability to manage time effectively and assist Art leads with scheduling and scoping project needs

  • Deep knowledge of optimization and a great understanding of technical limitations to ensure seamless game performance

  • Shipped a AAA game, film, or short film as an environment artist

Qualities

  • Self-driven and excels in a multi-disciplinary team setting

  • Dedicated collaborator aiming to enhance art and technology through cross-departmental and multidisciplinary efforts.

  • Exceptional leader and team player focused on fostering the growth and success of multiple teams through encouragement, inspiration, inclusivity, and mutual respect.

  • Skilled in leading by example and inspiring a team dedicated to high standards in process and execution.

  • Excellent interpersonal abilities with a commitment to building a diverse, diligent, and compassionate team.

  • Proficient in effective communication, providing feedback and direction, and adapting to creative and artistic guidance.

  • Additional duties may be assigned

+Pluses

  • Ability to create initial sketches and concepts that visualize the environment's look

  • Experience in both environment art and level design

  • Experience with 3D art assets outsourcing

How to Apply

If it looks like a good fit, please apply from the button below;

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About The Company

We are a borderless and mysterious game development studio created by artists, founded by Ikumi Nakamura.時間、空間、言語、創造性に制限されない中村育美が設立したゲームスタジオです。Our goal at UNSEEN is to combine exciting world building, engaging gameplay and impressive visual quality into focused and unique experiences. While many of our team members have experience working on big AAA titles, our approach puts the emphasis on quality rather than quantity.”見えない”モノをカタチにしてみませんか?エキサイティングな世界観、魅力的なゲームプレイ、印象的なビジュアルクオリティを融合させ、ユニークな体験を提供することです。AAAタイトルの制作経験者が多く携わっており、量より質に重きを置いています。

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