Senior Full-Stack Engineer – Game Development Tools

17 Hours ago • 5 Years + • Game Engine • $120,000 PA - $155,000 PA

Job Summary

Job Description

Snail Games is seeking a Senior Tools Engineer to lead the development of next-generation game development tools. This role requires an engineer who has independently built complete software systems from scratch, owning entire application lifecycles. The candidate will lead a small team, design node-based visual workflows, create map-based tools, and build data persistence layers. Responsibilities include translating senior technical vision into executable plans, presenting progress to leadership, and prototyping user-facing tools.
Must have:
  • Built complete software applications from scratch
  • 5+ years building full-stack systems independently
  • Strong C++ proficiency with game/tools development
  • Translate senior architect guidance into executable team plans
  • Experience leading 2-4 person engineering teams
  • Multi-engine background
  • Track record of user-facing tool development
  • Comfortable executing within established technical architecture
  • Experience with project planning and milestone tracking
Good to have:
  • Portfolio demonstrating complete applications built from scratch
  • Experience shipping as primary/sole developer
  • Node-based visual scripting systems development
  • AI/ML integration experience in game development
  • Cross-platform development experience
  • Database design, networking, and system integration expertise
Perks:
  • Work/life balance
  • Paid company holidays, vacation, and sick leave
  • Medical, dental, vision, and Life/LTD insurance
  • 401k with company match

Job Details

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Senior Tools Engineer to lead development of next-generation game development tools. This role requires an engineer who has independently built complete software systems from scratch - not just enhanced existing engines or specialized in single domains. The ideal candidate can own entire application lifecycles while effectively translating senior technical vision into executable team plans.

Job Type: Full-Time
Location: Beverly Hills, CA
Primarily remote; in-person presence required for select meetings or events.

Responsibilities

  • Lead a small team (3-4 people initially) in developing proprietary game development tools

  • Own complete application development cycles from UI/UX design through backend systems and deployment

  • Design and implement node-based visual workflows and editor interfaces

  • Create intuitive map-based tools for assigning systems and behaviors to game objects

  • Build data persistence layers, networking components, and integration APIs

  • Work directly with a veteran lead architect (20+ years, commercial engine development) to execute on established technical vision and architecture

  • Present development progress and milestones to leadership team

  • Plan and coordinate development milestones to enable focused execution by technical leadership

  • Serve as organizational layer between high-level architecture and day-to-day implementation

  • Prototype and iterate on user-facing development tools and workflows

Minimum Requirements

  • Must have built complete software applications from scratch (not engine modifications or feature additions)

  • 5+ years building full-stack systems independently - UI, backend, database, deployment

  • Strong C++ proficiency with game/tools development experience

  • Proven ability to translate senior architect guidance into executable team plans

  • Experience leading 2-4 person engineering teams through complete project lifecycles

  • Multi-engine background (Unity, Unreal, proprietary) with cross-platform deployment experience

  • Track record of user-facing tool development and editor interface creation

  • Comfortable executing within established technical architecture (not driving architectural decisions)

  • Experience with project planning, milestone tracking, and presenting progress to leadership

Nice to Have

  • Portfolio demonstrating complete applications built from scratch

  • Experience shipping as primary/sole developer on medium-sized software projects

  • Node-based visual scripting systems or workflow tool development

  • AI/ML integration experience in game development contexts

  • Cross-platform development (web, desktop, mobile)

  • Database design, networking, and system integration expertise

Why Join the Snail Games USA Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • We offer medical, dental, vision, and Life/LTD

  • 401k with company match

Salary Range: $120,000 to $155,000

If you're a highly capable full stack engineer ready to lead by doing, we'd love to hear from you.

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About The Company

Snail Games USA is the leading global developer and publisher of digital entertainment. We are seeking a highly organized...Snail, Inc. is the leading independent global developer and publisher of digital entertainment. Interactive Films is a dynamic and…Snail Games USA is a leading developer and publisher of interactive entertainment across multiple platforms. We are…Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment…

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