Senior Game Designer

3 Weeks ago • All levels

Job Summary

Job Description

As a Senior Game Designer, you will manage the design, implementation, and documentation of new levels and content, working with the design and art teams. You'll be involved in the level creation process, providing guidance to team members. You will also assist the Game Director in mentoring and developing other designers, offering constructive feedback, and helping solve potential problems. Your responsibilities include creating and maintaining documentation, controlling the scope of levels, assessing development stages, overseeing and providing feedback on the design team's work, and collaborating with the Game Director. The job requires a strong understanding of game design and mechanics. The role offers a competitive salary and various benefits, including a performance-related bonus and opportunities for professional development. The work environment includes the option for remote, hybrid, or on-site work in Brighton.
Must have:
  • Create and maintain documentation relating to content creation.
  • Control the scope and ambition of the levels.
  • Assess levels at all development stages.
  • Oversee, review, and provide feedback for design team's work.
  • Collaborate with the Game Director.
  • Have a passion for playing and creating games.
  • Have worked on at least two previous titles.
  • Experience in providing detailed verbal and written feedback
  • Experience working alongside other disciplines, such as 3D and concept art.
  • Strong Unity experience, preferably with the ability to prototype and test ideas without external technical assistance.
  • Excellent interpersonal skills
  • Deep understanding of game design and mechanics.
Good to have:
  • Strong portfolio of level design work is desirable.
Perks:
  • Competitive salary
  • Performance related bonus.
  • Bi-annual salary reviews.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays.
  • 2 Duvet Days.
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

Job Details

We're Futurlab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.  

We are looking for an Experienced Game Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture, check out the Life at Futurlab page for reasons why you'd love working here!  

 

As a Senior Game Designer, you will have responsibility for managing the design, implementation and documenting of new levels and content. This will involve working alongside the design and art teams to greybox, iterate on, implement, test and present new levels - working within the already established game design and content pipeline.  

You will intimately learn and understand all stages of the level creation process and be confident and effective in providing guidance and direction to members of the team across all disciplines, including art, tech and the external audio department.  You will be able to reliably produce extensive, high-quality documentation that will effectively communicate requirements and intent across all disciplines.

You will be reporting to and working closely with the project’s Game Director, with the responsibility of ensuring that the scope of levels are kept within the defined boundaries and timelines.

As an experienced member of the design team, you will also assist the Game Director in mentoring and developing your fellow design team members. You will offer constructive and timely feedback on their work, using your experience to identify and solve any potential problems or challenges before they arise.

Please note that we are only able to employ those who are both a UK resident and/or have a valid UK work permit.  

Responsibilities 

  • Creating and maintaining documentation relating to the content creation for the game. 
  • Controlling the scope and ambition of the levels to ensure they best meet the expectations of the players while being on time and on budget. 
  • Continually assessing the levels at all stages of development and pre-emptively address issues before they become problems or delays for their completion. 
  • Overseeing, reviewing and providing feedback for work done by the design team. 
  • Identifying strains, bottlenecks or flaws in the content pipeline and reporting these observations to the Game Director. 
  • Collaborating closely with the Game Director to ensure that the creative vision for the levels is achieved. 
  • Providing the authoritative voice in the team for all creative and process decisions relating to levels.
  • Assisting the Game Director with the mentoring and managing of designers on the team.
  • A passion for playing and creating games. 
  • Worked on at least two previous titles, with at least one from pre-production to release. 
  • Experience in providing detailed verbal and written feedback for other designer's work. 
  • Experience working alongside other disciplines, such as 3D and concept art, to create content.
  • Strong Unity experience, preferably with the ability to prototype and test ideas without external technical assistance.
  • Excellent interpersonal skills and a proven ability to effectively liaise with all game development disciplines. 
  • Deep understanding of game design and mechanics.
  • A strong portfolio of level design work is desirable.
  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (www.futurlab.co.uk/life-at-futurlab) for reasons why you’d love working here! 

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!  

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

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About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue.

FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on.

Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces.

Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

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