Senior Game Designer

1 Month ago • All levels • Game Design

Job Summary

Job Description

Wargaming is seeking a Senior Game Designer to join the World of Tanks Blitz team, focusing on meta-game features like cosmetics and event systems using Unreal Engine 5. The role involves designing systems, defining feature scope, establishing requirements, and identifying dependencies. You will collaborate with a cross-disciplinary team to deliver features, utilizing analytics, user research, and team insights to understand player behavior and make informed design decisions. The ideal candidate will have proven experience with Unreal Engine, proficiency in spreadsheet software, and ideally experience with scripting languages, version control, and designing meta-game systems. The position requires relocation to Nicosia or Vilnius and working from the office at least three days a week.
Must have:
  • Design systems, define feature scope, establish requirements
  • Utilize Unreal Engine 5 for feature delivery
  • Experience with Unreal Engine
  • Proficiency in spreadsheet software
Good to have:
  • Experience with Python or scripting languages
  • Familiarity with Git and version control
  • Experience with Behavior Trees or StateTree
  • Ability to design meta-game systems (quests, events, cosmetics)
  • Proactive system improvement
  • Champion agile processes
  • Team player
  • Knowledge of statistics and probability
Perks:
  • Additional paid time off
  • Sick Leave compensation
  • Career development and education
  • Premium Private Health Care
  • Mental well-being program
  • Multisport card
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program

Job Details

Job Overview

Wargaming is seeking a Senior Game Designer to join the World of Tanks Blitz team. You will be part of a cross-disciplinary feature team that primarily works on meta-game features, focusing on cosmetics and event systems. Powered by Unreal Engine 5 technology and proprietary tools, feature teams in World of Tanks Blitz follow agile, linear frameworks that prioritize delivering shippable features in the shortest iterations possible, enhancing the overall player experience at a rapid pace.

Reports to

Project manager

What will you do?

  • Your primary responsibility will be to design systems, define feature scope, establish requirements, and identify dependencies across other systems

  • Using Unreal Engine 5 and our in-house tools, you will collaborate with other feature team members to deliver your features in the game

  • Working with meta-features. Focus here may differ depending on the current team’s priorities and backlog

  • Use analytics, user research, and team insights to deeply understand player behavior and make informed design decisions

What are we looking for?

  • Proven experience with Unreal Engine (creating initial implementations for animated 3D scenes, UI screens, custom automation, or feature templates)

  • Proficiency in Excel or any commercial spreadsheet software

What additional skills will help you stand out?

  • Experience with Python or any scripting language commonly used for automation or data analysis

  • Familiarity with Git and version control systems

  • Experience in shipping features utilizing Behavior Trees or StateTree models

  •  Ability to design meta-game systems such as quests, events, cosmetics, and achievements, including the following artifacts:

      a.    User and system interactions represented as wireframes or mockups in any form

      b.    Clear and concise design documentation covering major use cases, edge cases, and system dependencies

      c.    System architecture, including configuration files and toolsets to optimize usability and facilitate content production or reuse

  • Proactive: Regularly reviews and improves existing systems

  • Champion: Drives system and feature implementation in alignment with the studio’s agile process

  • Team player: Works collaboratively with other developers to integrate features into the game

  • Knowledge of statistics and probability theory is essential for making data-driven design decisions

Work mode

Since the team is based in Nicosia and Vilnius, relocation to one of these locations is required, along with working from the office at least 3 days a week. Wargaming fully supports relocation for the candidate and their family.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum

  • Sick Leave 100% Compensation (10 days per calendar year)

  • Career development and education opportunities within the company

  • Premium Private Health Care 

  • Mental well-being program (iFeel)

  • Multisport card

  • Personal Gaming Account 

  • Company events

  • Seniority Awards  

  • Referral program - you can recommend the best talents to the Company and receive a reward  

Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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About The Company

Wargaming is a place where ideas, no matter how crazy, can be realized. Not every gaming company can offer such creative freedom. Discover the latest news. Become a trusted and recognized member of a constantly evolving team, where your creativity can flourish and there is always room to grow.

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