Senior AI Developer (C++ / Gameplay AI)

12 Minutes ago • All levels
Game AI

Job Description

We are seeking a Senior AI Developer to build a next-generation AI stack for large-scale, session-based vehicular combat. This role involves owning end-to-end AI features, from technical design to integration with server simulation, sensory systems, telemetry, and ML inference services. The goal is to create adaptive, performant, and debuggable opponents and squadmates that feel human while maintaining fairness and server budget efficiency.
Good To Have:
  • Experience with Python 2.7 and 3.10+ for tooling or scripting, including binding Python↔C++.
  • Hands-on experience with ML for games (data collection, labeling, offline training, online inference, A/B evaluation) and familiarity with RL/imitation learning concepts.
  • Experience with inference runtimes (ONNX Runtime, Triton), serialization (protobuf/flatbuffers), and service plumbing (gRPC/HTTP, Kafka/Kinesis).
  • Knowledge of navigation for vehicles at scale (terrain analysis, cost fields, flow fields, RVO/ORCA).
  • Prior end-to-end AI work on shipped or open-source titles (e.g., OpenTTD/Quake mods).
  • Exposure to ECS/job systems, lock-free structures, and SIMD; Windows/Linux cross-platform builds.
Must Have:
  • Design and implement production-grade AI behaviors using GOAP, Utility AI, and/or BTs.
  • Build reusable sensors, perception pipelines, blackboards, and data streams.
  • Add introspection and telemetry for AI systems, including record-and-replay and debug overlays.
  • Profile and optimize C++ AI systems (jobs/ECS/multithreading, memory locality, cache behavior, lock contention).
  • Integrate with model inference services, defining data contracts and deterministic fallbacks.
  • Strong proficiency in C++ (C++17/20) in large, real-time codebases, including STL, templates, memory/perf, and concurrency.
  • Shipped features on at least one multiplayer or simulation-heavy title with AI ownership.
  • Deep knowledge of at least one AI architecture (GOAP, Utility AI, BTs) and practical understanding of their application.
  • Experience building perception/sensing systems and scoring/utility functions.
  • Proven ability to design debuggability into systems from day one (telemetry, traces, visualization, reproducible test scenarios).
  • Familiarity with tools like Git/Perforce, CMake, Visual Studio/Clang, and CI fundamentals.
Perks:
  • 5 weeks of Annual Leave per calendar year
  • Additional paid time off
  • Sick Leave Compensation, Maternity & Paternity Leave Benefits
  • Career development and education opportunities within the company
  • Meal card contribution
  • Public transportation allowance
  • Premium private healthcare
  • Mental well-being program (iFeel)
  • Multisport Employee discounts
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program

Add these skills to join the top 1% applicants for this job

problem-solving
budget-management
github
cpp
game-texts
linux
git
python
perforce
visual-studio
c-make
multiplayer
multithreading
machine-learning

Job Overview

We’re building a next-generation AI stack for large-scale, session-based vehicular combat. You’ll own end-to-end AI features—from behavior technical design to integration with our server simulation, sensory systems, telemetry, and ML inference services. You’ll help us move from “default bots” to adaptive, performant, debuggable opponents and squadmates that feel human without breaking fairness or the server budget.

What will you do?

  • Design & Implement Behaviors: Ship production-grade AI using GOAP, Utility AI, and/or BTs, choosing the right tool per feature (target selection, positioning, driving, firing, evasion, cooperation).
  • Author Sensors & World State: Build reusable sensors, perception pipelines, blackboards/knowledge graphs, and data streams (LOS/LOF, threat & opportunity scoring, terrain/cover, trafficability, dynamic obstacles).
  • Telemetry & Tooling: Add introspection/telemetry (action traces, scores, timers, counters), record-and-replay, debug overlays/heatmaps, and scenario harnesses for regression.
  • Performance & Quality: Profile and optimize C++ AI systems (jobs/ECS/multithreading, memory locality, cache behavior, lock contention) to hit tight frame budgets.
  • ML Inference Hooks: Integrate with model inference services, define data contracts, and gate ML policies safely behind deterministic fallbacks.
  • Collaboration & Mentoring: Partner with gameplay, engine, online, and data teams; review code; mentor mid/junior engineers; uphold coding standards and test discipline

What are we looking for?

  • Strong C++ (C++17/20) in large, real-time codebases; STL, templates, memory/perf, concurrency; solid debugging and profiling chops.
  • Shipped features on at least one multiplayer or simulation-heavy title (AA/AAA or high-quality indie) with AI ownership.
  • Deep knowledge of at least one AI architecture (GOAP, Utility AI, BTs) and practical understanding of when/why to use each.
  • Experience building perception/sensing systems and scoring/utility functions, not just wiring nodes.
  • Proven ability to design debuggability in from day one (telemetry, traces, visualization, reproducible test scenarios).
  • Tools: Git/Perforce, CMake, Visual Studio/Clang, CI fundamentals.

What additional skills will help you stand out?

  • Python 2.7 and 3.10+ for tooling or scripting; binding Python↔C++ and shipping safe/native bridges.
  • Hands-on with ML for games (data collection, labeling, offline training, online inference, A/B evaluation); familiarity with RL/imitation learning concepts.
  • Experience with inference runtimes (ONNX Runtime, Triton), serialization (protobuf/flatbuffers), and service plumbing (gRPC/HTTP, Kafka/Kinesis).
  • Navigation for vehicles at scale (terrain analysis, cost fields, flow fields, RVO/ORCA).
  • Prior end-to-end AI work on shipped or open-source titles (e.g., OpenTTD/Quake mods) showing full ownership from design to debugging.
  • Exposure to ECS/job systems, lock-free structures, and SIMD; Windows/Linux cross-platform builds.

Tech You'll Touch

  • C++17/20, custom engines, internal ECS/job systems
  • Python 2.7 (tooling/scripting on one title), 3.10+ (machine learning)
  • Build/CI: CMake, [your CI]
  • Observability: internal telemetry, replay tools, debug UIs/overlays
  • (Optional) ML: ONNX/TorchScript/TensorRT, gRPC/REST service

Expected Outcomes (First 12 Months)

  • Ship a robust AI behavior slice (e.g., target selection + driving + firing loop) with clear KPIs (engagement quality, fairness, perf budget).
  • Deliver a sensor & scoring framework that other engineers/designers can extend safely.
  • Stand up AI telemetry & replay that shortens bug reproduction cycles from days to hours.
  • Integrate and harden one ML-backed component behind toggles and fallbacks.

What to Include with Your Application

  • Short note on an AI system you owned: problem, architecture choice, trade-offs, and how you measured success.
  • Links to demos, videos, or repos (including open-source or modding AI work).
  • (Optional) A brief example of a telemetry view or replay harness you built.

Work mode

  • Remote (from anywhere within the selected country/EU).

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Prague include:

  • 5 weeks of Annual Leave per calendar year
  • Additional paid time off
  • Sick Leave Compensation, Maternity & Paternity Leave Benefits
  • Career development and education opportunities within the company
  • Meal card contribution
  • Public transportation allowance
  • Premium private healthcare
  • Mental well-being program (iFeel)
  • Multisport Employee discounts
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program - You can recommend the best talents to the company and receive a reward

##### Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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