Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, we are beginning a new era - EA SPORTS™ FC.
The Role:
As a Senior Systems Game Designer on FC, you will report to the Game Design Director and work closely with the Principal Designer within the Game Design and wider Development team to deliver systems focussed features that involve tuning, balancing, and content creation.
What you will do:
- Create features and content for systems and progression - from concept to release and beyond - within Career Modes that align with the overall vision of FC.
- Work to create new ways of improving existing systems balancing where there are none, creating more depth and improved tuning and balancing.
- Work with designers, producers, engineers and other creatives to shape the vision and innovate on compelling game systems.
- Lead the creation of prototypes to explore, test and resolve design challenges.
- Implement and polish new features and content using proprietary tools and visual scripting systems.
- Utilize qualitative and quantitative data - including playtests and analytics - to refine and enhance designs both pre and post launch.
- Work with other Designers to oversee system design work to ensure the quality is high and the content is bug free, while supporting your teammates through documentation, knowledge-sharing and mentorship
- Seek out opportunities to learn new skills to benefit your growth, your team, and the studio
- Foster an inclusive environment and assist in creating a culture where everyone can grow
Qualifications
- 5+ years of experience as a systems-oriented game designer
- Expertise in working with Excel and visual scripting tools (such as Unreal Blueprints).
- Experience with AAA game development, knowledge of varied video game business models, and how design and business model interact.
- Solid understanding of mass-market appeal, and the ability to innovate within it
- Enjoy creative problem-solving, and value respectful feedback processes
- Understand the importance of documentation, teaching others, and knowledge-sharing
- Passion for crafting gameplay systems, mechanics and game modes
- Broad taste in games
- Outstanding written, and oral skills
Nice to have:
- Experience working on games with complex, tuneable systems
- Degree in computer science or similar
- Experience in Lua, Python, Javascript, and/or other scripting languages
- Ability to read and understand C++
- Experience of working closely with a large team through all phases of development.
- Experience developing or improving features and developing content for a game in live service would be preferable