Game Designer

fat shark games

Job Summary

We are seeking a highly motivated Game Designer to join the Live Team for Warhammer 40,000: Darktide. Your core responsibilities will be centered around maintaining and enhancing the game's live service, including designing and executing live events, managing the premium store, and ensuring the smooth maintenance of core systems. You will own and improve existing and new systems, evolving the game as a live service to engage players long-term, and collaborate with other teams.

Must Have

  • 3+ years of experience in developing gameplay systems for released projects (preferably AAA)
  • Previous experience in designing and maintaining larger gameplay systems
  • Self-sufficient with a strong sense of initiative
  • A keen eye for identifying potential improvements to the long-term health of the game experience
  • Great collaboration skills working across multiple teams to ensure that the gameplay systems are integrated seamlessly into the game

Good to Have

  • Shipped at least 1 AAA or equivalent game
  • Strong knowledge of cooperative and/or multiplayer games
  • Interest in player behavior & analytics
  • Background or education in game design theory/ludology
  • Programming and/or visual scripting experience
  • LUA knowledge
  • Knowledge of Darktide and/or Vermintide 2
  • Strong Warhammer interest

Perks & Benefits

  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm
  • Minimum crunch policy
  • Annual health checkups & healthcare allowance

Job Description

We are Fatshark

We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

We are seeking a highly motivated Game Designer to join the Live Team for Warhammer 40,000: Darktide.

As a Game Designer, your core responsibilities will be centered around maintaining and enhancing the game's live service. This includes designing and executing live events and managing the premium store, while also ensuring the smooth maintenance of the game's essential core systems.

As a member of our Live Team, you will be responsible for ensuring the long-term health of the game experience. You will own and improve both existing and new systems for the game, evolving it as a live service. We want our games to engage players for a long time, making them feel like they are being rewarded as they simultaneously find new goals to strive for. We are not afraid to rebuild or improve on existing systems when needed and will look to you to both find and devise improvements for the long-term health of the game experience.

You will work closely with the Design Director and other Game Designers to create and maintain gameplay systems for Warhammer 40.000: Darktide. You will also collaborate with other teams such as Art, Code, and Production to ensure that the gameplay systems are integrated seamlessly into the game.

At Fatshark, we believe in a collaborative and inclusive work environment where everyone’s ideas are valued. As a member of the Game Design team, you will have the opportunity to contribute to the development of our games and grow your skills alongside other talented developers.

What you'll do

  • Ensure a smooth live service, creating and maintaining live events for the game
  • Manage the MTX systems in the game
  • Design flexible economy systems and features, such as reward structures and currencies to create an engaging experience for our players
  • Maintain and improve existing systems
  • Adapt to technical and production constraints, and participate in finding solutions to optimize features both current and future
  • Implement, tune, and balance game systems, economies, and progression, gathering feedback and adjusting design accordingly

Required qualifications

  • 3+ years of experience in developing gameplay systems for released projects (preferably AAA)
  • Previous experience in designing and maintaining larger gameplay systems
  • Self-sufficient with a strong sense of initiative
  • A keen eye for identifying potential improvements to the long-term health of the game experience
  • Great collaboration skills working across multiple teams to ensure that the gameplay systems are integrated seamlessly into the game

Bonus qualifications

  • Shipped at least 1 AAA or equivalent game
  • Strong knowledge of cooperative and/or multiplayer games
  • Interest in player behavior & analytics
  • Background or education in game design theory/ludology
  • Programming and/or visual scripting experience
  • LUA knowledge
  • Knowledge of Darktide and/or Vermintide 2
  • Strong Warhammer interest

What we offer

  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)

Start: ASAP

Form of Employment: Permanent, full-time

4 Skills Required For This Role

Talent Acquisition Game Texts Lua Multiplayer