Procedural Technical Artist

fat shark games

Job Summary

We are looking for a Procedural Technical Artist to join the game team for our exciting unannounced project! You will work closely with our level designers and environment artists to create high-quality game environments using non-destructive workflows. You will be responsible for establishing core procedural environmental workflows and building procedural tools and assets. The role involves pushing for new technical solutions, acting as a liaison, and developing visual and gameplay features for environments.

Must Have

  • At least a year of experience as a Technical Artist in the video game industry
  • Previous experience in creating procedural tools and assets
  • Good knowledge of Houdini
  • Previous experience with and good knowledge of Unreal Engine 5
  • Strong knowledge of scripting languages (Python/Lua/VEX) and Blueprints or any other visual scripting languages
  • Good understanding of common art workflows and their pros & cons
  • Skills in graph or text-based shader authoring (such as Unreal SG / Unity SG /HLSL)
  • Great understanding of modern rendering pipelines
  • Strong drive and a habit of organizing and structuring your own and others work
  • Excellent communication skills, including high proficiency in English

Good to Have

  • Previous experience with PCG
  • Shipped games
  • Proficiency in Blender, Substance Designer or ZBrush
  • Proficiency in World Creator or Gaea
  • Experience in tools development
  • Passion for video games

Perks & Benefits

  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm
  • Minimum crunch policy
  • Annual health checkups & healthcare allowance

Job Description

The role

We are looking for a Procedural Technical Artist to join the game team for our exciting unannounced project! You will work closely with our level designers and environment artists to create high-quality game environments using non-destructive workflows.

You will be responsible for establishing core procedural environmental workflows and building procedural tools and assets.

Our team and work environment is highly agile, collaborative and creative, giving individual team members a lot of influence along with responsibility. You will have a central role in our production and will act as a procedural evangelist. We are at the beginning of something exciting, so we need you to be an excellent problem solver with strong communication skills.

What you'll do

  • Establish core procedural environmental workflows
  • Push for new technical solutions and non-destructive content creation avenues
  • Build procedural tools and assets
  • Act as liaison between level designers, environment artists and level artists
  • Develop visual and gameplay features for environments

Required qualifications

  • At least a year of experience as a Technical Artist in the video game industry
  • Previous experience in creating procedural tools and assets
  • Good knowledge of Houdini
  • Previous experience with and good knowledge of Unreal Engine 5
  • Strong knowledge of scripting languages (Python/Lua/VEX) and Blueprints or any other visual scripting languages
  • Good understanding of common art workflows and their pros & cons
  • Skills in graph or text-based shader authoring (such as Unreal SG / Unity SG /HLSL)
  • Great understanding of modern rendering pipelines
  • Strong drive and a habit of organizing and structuring your own and others work
  • Excellent communication skills, including high proficiency in English

Bonus qualifications

  • Previous experience with PCG
  • Shipped games
  • Proficiency in Blender, Substance Designer or ZBrush
  • Proficiency in World Creator or Gaea
  • Experience in tools development
  • Passion for video games

What we offer

  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)

Start: ASAP

Form of Employment: Permanent, full-time

15 Skills Required For This Role

Communication Rendering Unreal Data Structures Unity Talent Acquisition Game Texts Agile Development Blueprints Houdini Python Zbrush Lua Hlsl Blender

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