Senior Gameplay Animator

1 Week ago • All levels

About the job

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Animator for the Max Payne 1 & 2 remake. 

Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy? 

As a Senior Gameplay Animator in our Shrike team, you’ll have the chance to be a key influencer in bringing a true classic to the audiences of today, crafting an experience that players will enjoy time and time again. You area passionate animator, with a good understanding of the craft and the ability to push the technical requirements of gameplay animations.
 
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.   

What you get to do

    • In this role you will have the chance to bring the characters to life by creating and maintaining high quality animations.   
    • You will predominantly develop and animate third-person player characters and their weapons/props, utilizing motion capture and hand-key techniques where needed. 
    • You will successfully collaborate with Programmers and Designers to enable fast prototyping workflows, secure animation quality, and make sure that the design guidelines are met.   
    • You will design, capture and help integrate animations into our own proprietary Northlight engine while ensuring technical constraints are met.   
    • You will also collaborate with the project team, communicating effectively and proactively, so that the development process runs smoothly.    
    • You enjoy mentoring other team members, helping them to grow and improve their skills. 

What you bring to the role

    • You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing)    
    • You have a strong understanding of Motion Builder and mocap data editing techniques for games.   
    • You are able to craft appealing animations, having an excellent understanding of shape, composition and layout.   
    • You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus).   
    • You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible.   
    • It's a plus if you have prior experience and knowledge of any scripting or programming languages. 
To apply, please fill in the application form with your demo reel, CV (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found.

About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Stockholm County, Sweden (Hybrid)

Finland (On-Site)

Finland (On-Site)

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