About the job

SummaryBy Outscal

Technical Art Lead with 7+ years experience in 3D art pipelines and workflows for video games and film, expert in Maya rigging and Python/C++ for tool creation.

STUDIO

Next Level Games is a wholly owned subsidiary of Nintendo Co. Ltd.

We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.

At NLG, we believe that a project finds success when we collaborate. Therefore, we place careful consideration to build an environment where everyone feels welcome and has fun in the process of achieving our shared goals.

 

THE ROLE

We are looking for a Technical Art Lead to bridge the art, animation, design, and technical aspects of our projects at Next Level Games. This role will help drive the technical aspects of animation and characters by partnering and collaborating with a large multi-discipline group. The successful candidate will assess the team's needs and ensure that they can run efficiently and effectively, which will be key to our success.

RESPONSIBILITIES:
  • Proactively collaborate with Directors, Character Artists, Animators, Designers and Engineers to help deliver the highest quality assets possible within the constraints of a real-time development environment.
    • Consistently partner with animators to unblock their potential.
    • Support artists and animators in developing new techniques to solve character production, pipeline challenges and ensure clean handoffs.
    • Collaborate with the stakeholder teams to understand the technical and creative requirements for assets and suggest solutions for technical issues.
    • Work with concept team to ensure downstream considerations are evaluated and discussed early.
    • Ensure that outsourcing partners have the resources to be productive and informed.
    • Help identify workflow deficiencies and communicate requirements for improvement with the tools team.
    • Partner with production to budget, prioritize, assign, track and organize all content deliverables.
    • Ensure a constructive, collaborative relationship between the Modeling, Rigging, and Animation departments.
  • Oversee building of prototype assets where applicable to unblock teams.
  • Ensure creation of robust, efficient and intuitive body and facial controls.
  • Ensure team growth and mentorship in craft excellence.
  • Ensure creation of documentation, onboarding plans, and feedback for the technical production of characters, animation and prop assets.
  • Represent studio values through modeling behaviour and approach as a leader.
 

KEY QUALIFICATIONS:

  • 7+ years of experience as a 3D technical artist in video games and film.
  • Have worked on at least one major project as a team lead.
  • Experience setting up and maintaining 3D art pipelines and workflows.
  • Intimate knowledge of Maya and strong understanding of Maya's rigging tools.
  • Expertise in Python and/or C++ – specifically as it applies to programming and tool creation in Maya (MEL and API).
  • Ability to pioneer practical production-oriented rig systems and workflows.
  • Proficient with modeling and topology adjustments related to character deformations.
  • Deep knowledge of animator workflows.
  • Ability to apply technical skills to solve rigging and animation problems.
  • Working knowledge of shaders, specifically as they relate to animation.
  • Experience with Project Management (Jira, Confluence, SharePoint) tools.
  • Experience with Source Control (Perforce) software.

YOU SET YOURSELF ABOVE WITH:

  • Proactive, technical problem solver and a team player.
  • Driven by cross-discipline collaborative environments.
  • Brings teams together through consistent and effective communication.
  • Experience supporting and maintaining cinematics workflows.
  • Excel at constructively giving and receiving feedback.
  • A strong understanding of the principles of animation.
  • Stay adaptable to the iterative needs of the team by leaning into curiosity, experimentation and growth mindset.
  • Ability to research and apply new approaches to push our character capabilities.
  • Ability to create high quality content.

This is a hybrid position, requiring at least three days per week at our Vancouver studio.

The hiring range for this position is $ 96,000 – 144,000 CAD annually and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience. This position is also eligible for the benefits including discretionary performance bonus program, health benefits, and generous time-off.

We wish to thank all applicants in advance; however, only those under consideration will be contacted.

We are currently only considering applicants who already have work eligibility in Canada and can work on-site in Metro Vancouver.
$76.8K - $115.2K/yr (Outscal est.)
$96.0K/yr avg.
Vancouver, British Columbia, Canada

About The Company

Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.

We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.

British Columbia, Canada (Hybrid)

British Columbia, Canada (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

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