Senior Gameplay Software Engineer (Unreal Engine 5)

1 Minute ago • 5 Years + • Gameplay • $105,000 PA - $155,000 PA

Job Summary

Job Description

This senior gameplay engineer role focuses on driving the design and implementation of moment-to-moment systems that define the player experience. The engineer will partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5. Key responsibilities include leading development of player-facing mechanics, defining scalable gameplay frameworks, collaborating cross-functionally, optimizing systems, and providing technical mentorship.
Must have:
  • Lead development of player-facing mechanics (traversal, combat, interaction, abilities) in C++ and Blueprints
  • Define modular, scalable gameplay frameworks for content creators and networked play
  • Collaborate with design, animation, audio, and production for robust features
  • Profile, analyze, and optimize gameplay systems across platforms
  • Provide technical mentorship and guide best practices through code reviews
  • Prototype new gameplay paradigms and stay current with UE5 tech
  • 5+ years professional C++ experience in Unreal Engine 4 or 5
  • Strong track record of gameplay system development
  • BSc in Computer Science or diploma in software/game programming
  • Shipped multiple titles, owning significant gameplay features
  • Excel at bridging design vision with technical execution
  • Experienced with performance profiling, memory budgeting, and debugging tools
Good to have:
  • Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks
  • Experience leading gameplay teams or mentoring mid/junior engineers
  • Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic
  • Passion for empowering designers through tools, data-driven systems, or scripting APIs
  • Strong advocate for accessibility, player expression, and diverse playstyles
Perks:
  • Four-day work week
  • In-studio, remote within Canada, and hybrid work arrangements

Job Details

We’re looking for a senior gameplay engineer to drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
  • Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs.
  • Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
  • Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
  • Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
  • Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.

You’ll Thrive Here If You…

  • Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
  • Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
  • Think critically about player experience, systemic design, and clean abstraction.
  • Are experienced with performance profiling, memory budgeting, and debugging tools.
  • Communicate clearly, advocate for efficiency, and lead by example in engineering culture.

Bonus XP

  • Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks.
  • Experience leading gameplay teams or mentoring mid/junior engineers.
  • Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
  • Passion for empowering designers through tools, data-driven systems, or scripting APIs.
  • Strong advocate for accessibility, player expression, and diverse playstyles.

Similar Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Vancouver, British Columbia, Canada

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Gameplay Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Blackbird Interactive

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug