Senior Lighting Artist

5 Minutes ago • 5 Years + • VFX

Job Summary

Job Description

Crytek is looking for a Senior Lighting Artist to join the Hunt: Showdown team in our new state-of-the-art office in Frankfurt, Germany. This role involves creating real-time and baked lighting effects for various environments, characters, and cinematics within platform limitations. The artist will also be responsible for skyboxes, geometry-based lighting assets, and maintaining consistent light levels. Collaboration with other teams, texture creation, and technical problem-solving are key aspects of this position.
Must have:
  • Create real time and baked lighting moods and effects for environments, cinematics, characters.
  • Create skyboxes and geometry-based lighting assets (sun shafts, glows, flares).
  • Balance and maintain consistent light levels across physically based materials and surfaces.
  • Find, discuss, and fix material inconsistencies affecting shading quality.
  • Collaborate with other Lighting Artists to ensure consistent quality.
  • Create textures using graphic applications (e.g. Photoshop).
  • Populate light entities and cubemaps in game using CRYENGINE Sandbox Editor and tools.
  • Perform color grading (compositing, color correction).
  • Set up Global Illumination.
  • Create dramatic, unique, and interesting day/night setups using CRYENGINE Sandbox Editor and tools.
  • Take on several tasks and responsibilities across multiple Crytek projects.
  • Develop, refine, test, and provide feedback on new cutting-edge CRYENGINE technologies.
  • Solve technical issues with new tools or game performance.
  • 5+ years of professional experience lighting for next-gen games on PC and console hardware.
  • Experience in working within hardware constraints of PC and console hardware.
  • Experience with real time and baked lighting solutions for video games is a necessity.
  • Excellent art sense (e.g. knowledge of composition, color, lighting).
  • Solid understanding of basic theory of light propagation and light-material interaction.
  • Ability to work with multiple disciplines to meet project’s specific needs.
  • Capable of working both as a member of a development team and individually with minimum supervision.
  • Ability to conceptualize, present, and execute ideas within a schedule.
  • Actively participate in technical and artistic problem solving.
  • Ability to quickly understand custom toolsets and deliver assets within engine constraints.
  • Organized approach to problem solving and time-management.
  • Good English communication and writing skills.
  • Relocation to Frankfurt.
Perks:
  • Career Path (professional development plan)
  • Relocation Support (budget, flights, visa, work permits, settling assistance)
  • Company Apartment (fully furnished for 3 months)
  • Public Transport Pass (free)
  • Gym Card (Fitness First membership)
  • State-of-the-art Office (modern, central Frankfurt office)
  • International Environment (diverse team from 42+ countries)
  • German Classes (for employee and family)
  • Company Events (new starter breakfasts, summer/winter parties, Gamescom trip)
  • Vacation Days (24-28 days + public holidays)

Job Details

*Sample pictures or a link to a webpage, which shows sample work, are required.

Responsibilities

  • Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
  • Creation of skyboxes and other geometry-based lighting assets (sun shafts, glows, flares, etc.).
  • Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
  • Finding, discussing, and fixing material inconsistencies that might affect shading quality.
  • Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
  • Texture creation using available graphic applications (e.g. Photoshop).
  • Population of light entities and cubemaps in game using the CRYENGINE Sandbox Editor and tools.
  • Color grading (e.g. compositing, color correction).
  • Global Illumination Setup.
  • Creating dramatic, unique, and interesting day/night setups using the CRYENGINE Sandbox Editor and tools.
  • Take on several tasks and responsibilities across multiple projects within Crytek.
  • Develop, refine, test and provide feedback on new cutting-edge technologies created for the CRYENGINE.
  • Solving technical issues that arise with new tools or game performance.

Requirements

  • 5+ years of professional experience lighting for next-gen games on PC and console hardware.
  • Experience in working within hardware constraints of PC and console hardware.
  • Experience with real time and baked lighting solutions for video games is a necessity.
  • Excellent art sense (e.g. knowledge of composition, color, lighting, etc.).
  • Solid understanding of basic theory of light propagation and light-material interaction.
  • Ability to work with multiple disciplines to meet project’s specific needs.
  • Capable of working both as a member of a development team and individually with minimum supervision.
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
  • Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
  • Organized approach to problem solving and time-management.
  • Good English communication and writing skills.
  • Relocation to Frankfurt.

What you can expect from us

Career Path

Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.

Relocation Support

We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.

You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).

Company Apartment

To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.

Public Transport Pass

Discover Frankfurt by bus, tram and metro – free of charge.

Gym Card

A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

State-of-the-art Office

We’ve recently moved into a brand-new, modern office located in the heart of Frankfurt. Our new workspace is designed to inspire creativity and collaboration, with open areas, quiet zones, and top-tier facilities — all just steps away from public transport, restaurants, bars and cultural hotspots.

International Environment

We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity.

German Classes

Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.

Events

Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!

Vacation Days

At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off.

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About The Company

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Poland (Remote)

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