Senior Lighting Technical Artist

5 Days ago • 5 Years + • Technical Art

Job Summary

Job Description

As a Senior Lighting Technical Artist, you'll design and implement lighting setups for game levels in Unreal Engine (Lumen experience required), ensuring visual coherence and technical correctness. You'll collaborate with art directors, engineers, and designers to optimize lighting for gameplay impact, maintaining performance while adhering to the artistic style. Responsibilities include developing lighting blueprints, dynamic lighting elements, and efficient pipelines, utilizing platform strengths and mentoring junior artists. The role necessitates experience in AAA title development, lighting optimization, shader knowledge, and strong communication skills.
Must have:
  • 5+ years lighting art experience (2+ in game dev)
  • Unreal Engine (Lumen) expertise
  • Shipped 2+ games in Lighting Art role
  • Lighting optimization & shader knowledge
  • Excellent communication & collaboration
Good to have:
  • Experience with large open-world games
  • Cross-platform experience (PC, VR, WebGL)
  • Advanced technical lighting art skills
  • Shader and materials development proficiency
Perks:
  • Permanently remote position
  • Skill improvement opportunities
  • International work environment
  • Career growth and development
  • Flexible working hours
  • Inclusive culture
  • Ongoing training

Job Details

Description

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

We are looking for a talented Senior Lighting Artist to join our team on a very ambitious project. The ideal candidate should have extensive full-time experience dealing with lighting setups, creating lighting adapted to a set of different contexts and locations, building the atmosphere and mood of a variety of spaces in Unreal Engine.

 As a Senior Lighting Artist you will be responsible for taking care of the visual coherence of lighting throughout the whole project, ensuring lighting is optimal and technically correct. Also, you will be cooperating in the development of technology related to lighting in a big open world game, taking part in creating ideas and solutions for a wide range of locations, working with state-of-the-art lighting systems and techniques, shaders and post-processing effects in dynamic and extense environments.

To be considered for this role, your CV must be submitted in English.

WHAT YOU WILL DO:

  • Design and implement lighting setups for game levels.
  • Work with the art director and other art team members to ensure consistent visual quality.
  • Collaborate with tech art and engineering to maximize the visual quality of our games whilst maintaining performance.
  • Work closely with designers to maximize the impact of lighting in order to enhance gameplay.
  • Keep the artistic style consistent with a defined visual style in video games.
  • Collaborate with the tech-art team to develop lighting related blueprints and other lighting effects, to create dynamic lighting gameplay elements.
  • Assist in developing an efficient pipeline for lighting.
  • Utilize strong knowledge of platform strengths and limitations.
  • Mentor and assist the art team to further their understanding of in game lighting.
  • Ensure lighting delivery aligns with the production roadmap.
  • Excellent communication and collaboration skills.

Requirements

  • 5+ years of experience within the Lighting Art discipline with at least 2+ years of experience as a Lighting Artist in game development using Unreal Engine(Lumen knowledge required).
  • Shipped at least 2 games in Lighting Art role; preferably full cycle on a ‘AAA’ console or PC title. 
  • Proven experience in creating lighting art for different kind of locations.
  • A solid understanding in game engines lighting systems and techniques.
  • Knowledge in Unreal Engine’s shaders and material development.
  • Experience in lighting optimizations, from profiling to implementation.
  • Outstanding artistic skills, with a good understanding of color and composition.
  • Relentless proactivity in reference materials analysis from the real world and video games.
  • Excellent organization, time management, and communication skills.
  • You have a great team spirit and are proactive.
  • Professional working English proficiency.A passion for video games.

DESIRABLE PLUSES:

  • Experience in lighting big open-world games.
  • Background in a wide variety of platforms like PC, VR and WebGL games.
  • Skills in Technical Lighting Art (like light optimizations).
  • Knowledge in Shader and Materials development.

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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