Senior Material Artist

2 Months ago • All levels
Art

Job Description

Lighthouse Games, a new AAA studio in Leamington Spa, is seeking a Senior Materials Artist to support their Art team with specialist knowledge of material creation for a groundbreaking new IP. The role involves developing high-quality PBR materials to AAA standards, collaborating with various art teams to author sophisticated materials and shaders, defining new material shaders with Technical Artists and Render Engineers, and documenting the material creation pipeline to enhance efficiency and consistency. The goal is to create world-class content leveraging Unreal Engine in a collaborative environment.
Must Have:
  • Develop high-quality PBR materials to AAA standards
  • Collaborate with art teams on materials and shaders
  • Work with Technical Artists and Render Engineers
  • Define and document material creation pipeline
  • Increase quality or productivity

Add these skills to join the top 1% applicants for this job

unreal
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lighthouse

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry.

As a Senior Materials Artist, you will play a pivotal role in supporting the Art team with your specialist knowledge of material creation on a ground-breaking new IP. Supported by our Art Director, Technical Artists, and Scanning Artists, and leveraging the power of Unreal Engine – you will have everything needed to make world-class content.

Key Duties Include

  • Develop high-quality PBR materials that meet AAA standards, enhancing the visual fidelity of our projects
  • Work closely with Environment, Foliage, Scanning, Character, and Vehicle art teams to author sophisticated materials and shaders that integrate seamlessly across different aspects of the game
  • Working with Technical Artists and Render Engineers to define new material shaders
  • Defining and documenting the material creation pipeline, establishing clear parameters and workflows that enhance efficiency and consistency across the team
  • Seeking out and engaging with opportunities to increase quality or productivity

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