Sperasoft seeks a Senior Material Artist to create high-quality materials and textures for AAA-quality game assets. Responsibilities include producing outstanding materials using Substance Designer, Substance Painter, and ZBrush; collaborating with Lead/Art Director to ensure materials align with art direction, style, and quality standards; working with Level Artists for material usability; maintaining material library integrity; setting up and ensuring correct material engine functionality and blending; independent research and implementation of industry trends and techniques; and selecting appropriate software. The ideal candidate possesses deep Substance Designer knowledge, PBR understanding, Maya proficiency, Megascans experience, strong communication skills, and at least one shipped title. Experience with complex semi-procedural shaders and material blending systems is also required.
Good To Have:- Knowledge of material blending systems
- Experience creating textures for complex semi-procedural shaders
Must Have:- Proficient in Substance Designer, Painter, ZBrush
- PBR & Physically based material knowledge
- Maya or similar software proficiency
- Megascans experience
- Shipped AAA title
- Material optimization for real-time engines
Perks:- Learning & development opportunities
- Exceptional private medical insurance
- Casual workplace environment
- Friendly team & family-like environment