Senior Rendering Engineer

13 Minutes ago • 6 Years + • Rendering

Job Summary

Job Description

Sharkmob is seeking a Senior Rendering Engineer to optimize GPU performance and push real-time graphics boundaries for console and PC. This role involves developing and optimizing core rendering systems, implementing modern lighting features, enhancing asset streaming for large-scale worlds, and tackling memory management challenges. The engineer will drive GPU/CPU-level optimization and collaborate across disciplines to integrate rendering technology seamlessly into visually ambitious games.
Must have:
  • Develop and optimize core rendering systems for console and PC.
  • Implement modern lighting features, dynamic and static.
  • Enhance asset streaming and support large-scale world rendering.
  • Tackle memory and asset management challenges for high-performance platforms.
  • Improve multi-threading and concurrency across the engine.
  • Drive GPU and CPU-level optimization for real-time applications.
  • Collaborate across disciplines to ensure seamless integration of rendering tech.
  • At least 6 years of experience, focusing on game engine or renderer development.
  • Great C++ and shader programmer.
  • A good understanding of how to design, implement, and work in a feature-rich game engine.
  • An understanding of how to safely and efficiently run tasks concurrently.
  • Well-versed in modern lighting techniques, both dynamic and static.
  • Shipped a minimum of one game for PC and console.
  • Good understanding of how modern rendering pipelines and techniques work.
  • Ability to understand and improve existing systems.
Good to have:
  • Experience working with Unreal Engine 4 and 5.
  • Experience from PlayStation 5 and Xbox Series X development.
  • Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
  • Experience working with Memory management.
  • Experience working with Streaming.
  • Experience working with Optimization.
  • Experience working with Ray Tracing.
  • Experience working with PBR.
  • Experience working with HDR.

Job Details

Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC.

This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who dreams in draw calls and thinks multi-threading is fun (or at least necessary), let’s talk.

What You’ll Do

  • Develop and optimize core rendering systems for console and PC.
  • Implement modern lighting features, dynamic and static.
  • Enhance asset streaming and support large-scale world rendering.
  • Tackle memory and asset management challenges for high-performance platforms.
  • Improve multi-threading and concurrency across the engine.
  • Drive GPU and CPU-level optimization for real-time applications.
  • Collaborate across disciplines to ensure seamless integration of rendering tech.

Desired experience and skills:

  • At least 6 years of experience, focusing on game engine or renderer development.
  • Great C++ and shader programmer.
  • A good understanding of how to design, implement, and work in a feature-rich game engine.
  • An understanding of how to safely and efficiently run tasks concurrently.
  • A true collaborative spirit - who ensures smooth and efficient communication and support between disciplines.
  • Well-versed in modern lighting techniques, both dynamic and static.
  • Shipped a minimum of one game for PC and console.
  • Good understanding of how modern rendering pipelines and techniques work
  • Ability to understand and improve existing systems

Bonus points for experience within any or all of the following:

  • Experience working with Unreal Engine 4 and 5.
  • Experience from PlayStation 5 and Xbox Series X development.
  • Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
  • Experience working with any of the following:
  • Memory management
  • Streaming
  • Optimization
  • Ray Tracing
  • PBR
  • HDR

Who we are

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

We are currently working on one major project: Exoborne

– a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt

  • a battle royale set in the Vampire: The Masquerade universe, was released in 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks

of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage

.

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

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