Senior Software Engineer I - Tools & Technology

5 Days ago • 8-10 Years
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About the job

SummaryBy Outscal

Senior Software Engineer at EA to build tools for character creation. You'll design, implement, and debug tools for character creation workflows, research and integrate new technologies, and collaborate with game teams and artists.

Senior Software Engineer

Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.

The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

The Challenge Ahead:

As a Senior Software Engineer, you will work in a small but growing team building the latest technology for our Character Creation pipeline. Dedicated to developing our new speech-to-animation tool, you and the team will be supported by our Product Owner and Technical Director. You will work on the technical design and development of this custom tool to improve our users' character creation workflow. With this new tool, we are aiming to reshape the possibilities of character creation for our game teams, allowing faster and more dynamic character creation. You may also support a variety of EA’s crucial content tools alongside other teams within the Tools & Technology group.

You will report to a Development Director.

Day to day, you will…

  • Research and integrate new technologies and systems to enhance the quality and efficiency of the character production pipeline.
  • Design, implement, and debug tools for character creation workflows at EA.
  • Identify complex, systematic problems in the domain of tools, pipelines, and workflow development.
  • Analyze problem spaces, risks, and dependencies across multiple domains and toolsets.
  • Partner with end-users (both game teams and character artists), local and remote, to understand their workflows and toolset needs.
  • Use creative and pioneering work to grow EA's in-house technologies.
  • Established coding best practices and standards across the team and projects
  • Mentor junior team members

You are/you have…

  • Computer Science or other relevant Bachelor's degree OR equivalent training and professional experience (8+ years)
  • Intermediate to expert experience level in one or more programming languages such as Python, JavaScript, C#
  • Experience building and maintaining APIs (REST, GraphQL or other)
  • Experience with containerization (Docker)
  • Passionate about working with different partners to deliver product needs, understanding the bigger picture, and defining deliveries according to these
  • Experience with automated testing, both integration and unit test frameworks such as playwright, pytest, mocha or similar

Bonus if you have…

  • Experience with frontend JavaScript frameworks such (e.g React, Vue, Angular)
  • Experience with Kubernetes
  • Experience with distributed systems and/or microservices architecture
  • Experience on Interest in developing ML systems
  • Familiarity with character creation pipelines and DCCs such as Maya and MotionBuilder
Ceci ne s’applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
$100.0K - $150.0K/yr (Outscal est.)
$125.0K/yr avg.
Vancouver, British Columbia, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

British Columbia, Canada (On-Site)

California, United States (On-Site)

Washington, United States (On-Site)

Washington, United States (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (On-Site)

Community Of Madrid, Spain (On-Site)

British Columbia, Canada (On-Site)

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