Software Engineer Intern - Summer 2025

1 Month ago • All levels

About the job

Job Description

Software Engineer Intern at Ripple Effect, a studio dedicated to the Battlefield franchise. Work on exciting game systems, collaborate with engineers, and learn from experienced professionals. Must have: C++ knowledge, experience in building game systems, flexibility, and excellent communication.
Must have:
  • C++ Knowledge
  • Game Systems
  • Flexibility
  • Communication Skills
Good to have:
  • Course Work
  • Individual Projects
  • Iterative Work
  • Open Environment
Perks:
  • Sick Time
  • Company Holidays
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Software Engineer Intern

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield..

We are looking for a CS student like you with a passion for building exciting game systems and a desire to continue learning. You will be challenged to collaborate with a team of engineers to build game systems, then improve and polish them to perfection. You will get the chance to work with engineers, production, designers and others to help build and improve our game.

This role will report to an Engineering Line Manager.

What we are looking for:

  • Working towards BSc in Computer Science, Computer Engineering or equivalent experience
  • Working knowledge of C++ either through Course Work or Individual Projects
  • Flexibility and desire to work on a variety of game systems
  • Able to work closely and iteratively with developers
  • Great communication skills that supports an open working environment in terms of feedback

We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate between December 2025 and June 2026. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

California (depending on location e.g. Los Angeles vs. Sacramento):

º $24 - $38 USD Hourly

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

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