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dataLayer.push(arguments);\n }\n gtag(\"js\", new Date());"}]}e, Mahokenshi, which was released in January 2023. </div> <div> Virtuos Paris houses a team of experts from technical artists and game designers to engineers. Our Paris studio takes pride in its engineering team’s depth of experience, which has been providing its rich expertise in re-engineering and adaptation, as well as in gameplay mandates to our global partners to bring some of the world’s top AAA games to life. </div> </div> </div> </div> </div> </div> </div> </div></div> </div><div class="job-details__section" data-bind=" class: customizationParams.commonParams.cssClass, attr: { id: customizationParams.commonParams.cssId }, customStyles: customizationParams.commonParams, "> <!-- ko ifnot: customizationParams.content.isTitleHidden --> <h2 class="job-details__description-header text-color-secondary font-family-secondary" data-bind="i18n: 'job-details.organization-description-title'">WHAT WE OFFER</h2> <!-- /ko --> <div class="job-details__description-content basic-formatter" data-bind="html: pageData().job.organizationDescription"><div> • Work at Virtuos Paris studio, close to the city center of Paris - the iconic capital of France </div> <div> • Contribute to the world’s biggest AAA titles in gaming </div> <div> • End-of-project celebrations, teambuilding outings, and studio bonding activities </div> <div> • Gaming corners with consoles and a common area </div> <div> • Comprehensive medical healthcare provided for all staff </div> <div> • Remote work is possible </div> <div> • Relocation support </div> <div> • Career and international mobility opportunities with Virtuos Internal Mobility Program </div> <div> People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds. </div></div> </div><div class="job-details__section" data-bind=" class: customizationParams.commonParams.cssClass, attr: { id: customizationParams.commonParams.cssId }, customStyles: customizationParams.commonParams, "> <!-- ko ifnot: customizationParams.content.isTitleHidden --> <h2 class="job-details__description-header text-color-secondary font-family-secondary" data-bind="i18n: 'job-details.job-info-title'">Job Info</h2> <!-- /ko --> <div class="job-details__info-section"> <div class="job-meta"> <div class="job-meta__inner"> <ul class="job-meta__list"> <!-- ko foreach: jobDetailsInfoItems --> <!-- ko component: { name: 'job-meta-item', params: $data } --><li class="job-meta__item"> <!-- ko component: { name: componentName, params: componentData } --><span class="job-meta__title" data-bind="text: name">Job Function Identification</span> <span class="job-meta__subitem" data-bind="text: value">VIR_4113</span> <!-- /ko --> </li> <!-- /ko --> <!-- ko component: { name: 'job-meta-item', params: $data } --><li class="job-meta__item"> <!-- ko component: { name: componentName, params: componentData } --><span class="job-meta__title" data-bind="text: name">Posting Date</span> <span class="job-meta__subitem" data-bind="text: value">11/23/2023, 12:16 PM</span> <!-- /ko --> </li> <!-- /ko --> <!-- ko component: { name: 'job-meta-item', params: $data } --><li class="job-meta__item"> <!-- ko component: { name: componentName, params: componentData } --><span class="job-meta__title job-meta__title--locations" data-bind="text: name">Locations</span> <span class="job-meta__subitem"> <span class="job-meta__locations"> <!-- ko foreach: value --> <span class="job-meta__pin-item"> <em class="job-meta__pin-icon"></em> <!-- ko text: $data -->France, Cergy<!-- /ko --> </span> <!-- /ko --> </span> <!-- ko if: workplaceTypeName --><!-- /ko --> </span> <!-- /ko --> </li> <!-- /ko --> <!-- ko component: { name: 'job-meta-item', params: $data } --><li class="job-meta__item"> <!-- ko component: { name: componentName, params: componentData } --><span class="job-meta__title" data-bind="text: name">Linkedin Tags</span> <span class="job-meta__subitem" data-bind="text: value">#LI-gsf</span> <!-- /ko --> </li> <!-- /ko --> <!-- /ko --> </ul> </div> </div> </div> </div> "/>

Lead Rigger 3D

1 Month ago • 7-10 Years • Animation

About the job

Job Description

Lead Rigger 3D with 7-10 years of experience in game development, mastery of rigging systems, skinning techniques, and real-time engine needs. Strong knowledge of Maya, Unreal Engine, and C++/Python. Proficiency in ZBrush is a plus.
Must have:
  • Rigging Systems
  • Skinning Techniques
  • Real-time Engine
  • Maya, Unreal Engine
Good to have:
  • ZBrush Proficiency
  • C++/Python
  • Advanced Skeleton
  • RBF Systems
Perks:
  • Remote Work
  • Relocation Support
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PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Pour nos prochaines productions multiplateforme PC et consoles, la réalisation de jeu AAA, de jeu action aventure, de jeu sous célèbre License, nous recherchons actuellement un Lead Rigger 3D pour renforcer nos équipes créative et technique. Intégrée à l'équipe Animation, vous vous occuperez de la gestion de l’équipe rigging, de développement d’outils et gestion d’environnement de production au sein de windows, Maya et Unreal 5. Vous renforcerez le pont entre les besoins des différentes équipes artistique et technique afin de maximiser la qualité de nos jeux, de pérenniser notre pipeline et donnez vie à nos personnages, créatures et accessoires afin de les rendre uniques et crédibles.

Responsibilities

  • Gestion d’équipe : évolution sur projet, soutient sur projet, évolution, training, évaluation, recrutement…
  • Intervention, soutien et assistance sur les divers projets des membres de votre équipe
  • Analyser les pipelines clients, choisir la manière d’y intégrer nos outils si nécessaire, réaliser les setup projets.
  • Maintenir et renforcé l’évolution du secteur Rigging du studio.
  • Prendre en compte le schéma d’évolution du secteur animation et personnage afin de créer et développer des procédures et outils pérennes et innovant
  • Développer ou participer au développement de solutions de réutilisation et d’automatisation liées au schéma d’évolution du studio dans l’Unreal Engine.
  • R&D en automation, création de tool, système musculaire, système RBF…selon le schéma établi par le directeur d’animation.
  • Développer des solutions de rigging personnage pouvant mélanger autorigg et rigging fait main ainsi que création d’auto-solution procédurale pour l’animation.
  • Windows, Maya, UE5 et « Zbrush » seront les logiciels de votre environnement de travail.
  • Appliquer les normes de qualité artistique et l’orientation technique des projets du studio.
  • Créer et utiliser des outils pour augmenter l’efficacité et la qualité des animations (Maya/ UE).
  • Contribuer à l'élaboration ainsi qu’au renforcement de notre pipeline logiciel et outil.
  • Créer des outils et interface lier à l’environnement de notre schéma de développement intégrable dans nos divers projets ou adaptable à nos projets clients.
  • De développer une architecture de production pouvant s’adapter à tout type de projet ainsi que des outils d’automatisation dans maya.
  • D’être à l’écoute des différents besoins des équipes projet lier à la production de rigg et procédure.
  • Suivre et prospecter les meilleurs et dernières pratiques en matière de code, d’IA, pour Maya, Unreal ou tout autre logiciel.
  • Collaborer activement avec les différentes équipes afin de créer une structure solide ainsi qu’un environnement « personnage » malléable et instinctif permettant de fluidifier le travail des animateurs et tech animateur afin d’accroitre la qualité globale de nos projets.
  • Modifier, créer ou intégrer dans le pipline des outils permettant aux riggers et aux animateurs de fluidifier leur production. 

Qualifications

  • De sept à dix ans d’expérience en tant que Rigger et Lead Rigger 3D dans les domaines du cinéma mais surtout du jeu vidéo.
  • Une maitrise des systèmes de rigging, de skinning (corps/facial/systèmes mécaniques, paramétriques et automation).
  • Une maîtrise des besoins moteur temps réel.
  • Des connaissances sur Metahuman, Advanced skeleton, d’autres autorig, des systèmes RBF et musculaire temps réel.
  • De solides connaissances et expériences en développement : Windows, Maya, Unreal engine, (Zbrush serait un plus) sur les langages C++ et Python.
  • Une compréhension approfondie ou pratique de la modélisation, de l'animation ou de leurs principes.
  • Des connaissances approfondies en anatomie, morphologie humaine et animalière.
  • Un esprit collaboratif, créatif, innovateur, proactif, rigoureux et autonome.
  • A l’aise sur des tâches de fabrication, adaptation et modification d’outils.
  • Softwares environnement : Windows / Maya / Unreal engine 5 / Zbrush (serait un plus)
  • A l'aise dans un environnement multidisciplinaire, sachant travailler avec des contraintes de délais.
  • Passionné de jeux, de cinéma, d'art, de design et soucieux du détail. 

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Founded in 2010 and later acquired by Virtuos in 2017, our Paris studio is located within the lush confines of Parc Saint-Christophe in Cergy – close to the city center of Paris and easily reachable by public transport.
Our studio has a full suite of capabilities to undertake projects of varying scopes, including co-developments, adaptations, and remasters of AAA games. A great example of this is our recently launched homemade game, Mahokenshi, which was released in January 2023.
Virtuos Paris houses a team of experts from technical artists and game designers to engineers. Our Paris studio takes pride in its engineering team’s depth of experience, which has been providing its rich expertise in re-engineering and adaptation, as well as in gameplay mandates to our global partners to bring some of the world’s top AAA games to life.

WHAT WE OFFER

• Work at Virtuos Paris studio, close to the city center of Paris - the iconic capital of France
• Contribute to the world’s biggest AAA titles in gaming
• End-of-project celebrations, teambuilding outings, and studio bonding activities
• Gaming corners with consoles and a common area
• Comprehensive medical healthcare provided for all staff
• Remote work is possible
• Relocation support
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification VIR_4113
  • Posting Date 11/23/2023, 12:16 PM
  • Locations France, Cergy
  • Linkedin Tags #LI-gsf
View Full Job Description

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