Senior Technical Artist

2 Days ago • 5 Years +

About the job

SummaryBy Outscal

Senior Technical Artist with 5+ years of experience in game development, skilled in tools creation, optimizing workflows, and proficient in Python, HLSL, and 3D modeling software like Maya or Blender. Experience with procedural generation, scripting, and shading is essential.
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?

We are now looking for a Senior Technical Artist 

Being a Technical Artist means you’re the linking pin between tech and art, you speak both languages and you can ensure all artwork meets the technical specs in order for the artwork to be used in our game project.

Who you are:
  • You have at least 5 years of experience within the industry as a technical artist
  • You’re skilled in tools creation and have a knack for optimizing artistic workflows
  • Ideally, you’ve shipped at least one AAA project and are familiar with the technical challenges involved
  • You’ve got a strong grasp of procedural generation, scripting, and shading
  • You communicate clearly and effectively in English, both in writing and verbally
  • Strong proficiency in Python and HLSL
  • Proficiency in 3D Modelling software like Maya or Blender
  • If you happen to know C++ and/or Houdini, that would be an added bonus but certainly not mandatory!

What you'll do

As a Technical Artist, you will be the crucial bridge between tech and art, ensuring all artwork meets technical specifications and is ready for use in our projects. Specifically, you will:

  • Monitor, flag, and communicate concerns between artistic goals and technical limitations within the development pipeline;
  • Collaborate closely with content creators (level designers, artists, audio teams) to solve technical problems;
  • Develop and maintain tools that improve the efficiency of the art team;
  • Provide technical feedback and support to artists;
  • Keep our development setup at the cutting edge by staying on top of industry trends.
How to apply

If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.

We interview candidates continuously and hire when we find a good fit.


Practical Information

Scope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.


What we offer

Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here!

About The Company

“A game for everyone is a game for no one”


Arrowhead Game Studios is located in Stockholm, Sweden and we are a game developer focusing on creating immersive games for Console and PC. We have a team of ambitious, friendly and fun-loving developers challenging the game industry, while aiming to deliver an entertaining and high quality gaming experience. We’re most known for our co-op games and are the developers behind Magicka™, The Showdown Effect™, Gauntlet™ and Helldivers™. 


Believability, Sociality and Playfulness. 

These are the design pillars we take seriously here at Arrowhead. They mean that we aim to create games that have believable world design, gameplay that creates social connections between players and a playful approach to the game where you feel as if you are immersed in a fantasy. Arrowhead is always on the lookout for developers to act upon these pillars in developing our future AAA console title.


By challenging the creativity of the players, we create memorable experiences with humor and social interaction, that leaves you with stories to tell. We are known for our uncompromising game mechanics and intense cooperative gameplay, and are well underway of our next project: a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of our previous games know and love.


Each team member at Arrowhead is passionate about making a kickass effort in order to create great games. To achieve this, we believe it is important to have dedicated, friendly and helpful people around you. We offer a driven and creative environment where small cross-disciplinary teams work tightly together to provide next generation game play experiences.


Are you interested in joining our kickass team? You can find all our current job openings on our jobs website: https://jobs.arrowheadgamestudios.com/

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (Hybrid)

View All Jobs

Similar Jobs

5minlab - [5minlab] Technical Artist

Seoul, South Korea (On-Site)

QUANTIC DREAM - Technical Artist (H/F/NB) - Projet Compétitif

Île-de-France, France (On-Site)

Wizcorp - Technical Artist

Tokyo, Japan (Remote)

career-board?gh_jid=5172932004 - Lead Technical Artist

United States (Remote)

Insomniacs - Technical Artist  Intern (Shaders) - Masters

California, United States (On-Site)

Oculus VR - Senior Technical Artist - BigBox

Washington, United States (Remote)

Electronic Arts - Principal Technical Artist

Texas, United States (On-Site)

Electronic Arts - Technical Artist

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Similar Skill Jobs

Paradox Interactive - 3D Character Art internship - 1st half 2025

South Holland, Netherlands (On-Site)

Paradox Interactive - C++ Gameplay Programmer Internship - 1st half 2025

South Holland, Netherlands (On-Site)

Paradox Interactive - 3D Animation internship - 1st half 2025

South Holland, Netherlands (On-Site)

Wildlight Entertainment - Senior Gameplay Engineer

California, United States (Remote)

Wildlight Entertainment - Senior Online Engineer

California, United States (Remote)

Wildlight Entertainment - Senior Game Designer

California, United States (Remote)

Wildlight Entertainment - Senior Character Artist

California, United States (Remote)

Larian Studios - Tools Programmer

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Xsolla - Senior DevOps Engineer (Platform Team)

Baku, Azerbaijan (On-Site)

Dream Game Studios - ML Engineer

Maharashtra, India (On-Site)

Jobs in Stockholm, Stockholm County, Sweden

Coffee Stain - UI/UX Artist

Stockholm County, Sweden (Hybrid)

Mojang Studios - Production Director

Stockholm County, Sweden (Hybrid)

Evolution - Backend Developer - Distributed Services

Stockholm County, Sweden (On-Site)

Evolution - Backend Developer - Game Server

Västra Götaland County, Sweden (On-Site)

comeon-group - Sport CRM Executive

Stockholm County, Sweden (Hybrid)

Ubisoft - Production Analyst [Game Intelligence]

Skåne County, Sweden (Hybrid)

Lurkit - Campaign Strategy & Success Manager

Stockholm County, Sweden (Hybrid)

Ubisoft - Animation Director [Unannounced Project]

Skåne County, Sweden (Hybrid)

Technical Art Jobs

5minlab - [5minlab] Technical Artist

Seoul, South Korea (On-Site)

QUANTIC DREAM - Technical Artist (H/F/NB) - Projet Compétitif

Île-de-France, France (On-Site)

NetEase Games - Senior VFX Artist

Quebec, Canada (Hybrid)

Wizcorp - Technical Artist

Tokyo, Japan (Remote)

UNSEEN Inc. - VFX Artist VFXアーティスト

Tokyo, Japan (On-Site)

career-board?gh_jid=5172932004 - Lead Technical Artist

United States (Remote)

Jam Studio - VFX Artist

California, United States (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug