Technical Art Director

1 Month ago • 3-5 Years • Technical Art

About the job

Job Description

Lead the technical art vision for upcoming games. Expert knowledge of art creation tools, proficient in scripting languages, strong understanding of game engines, and excellent artistic skills required. Experience with Unreal Engine or Unity a plus.
Must have:
  • Technical Art
  • Game Engine
  • Art Creation
  • Scripting Languages
Good to have:
  • Unreal Engine
  • Unity Engine
  • Art Pipeline
  • Performance Optimization
Perks:
  • Group Fitness
  • Wellness Activities
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Overview

We are looking for a talented and experienced Technical Art Director to join our team and lead the technical art vision for our upcoming games. Technical Art Director is accountable for the technical art teams’ quality of service, production process and output. Helps art team to maintain the technical standards of art production excellence, timeliness, and profitability of art projects. You will be responsible for overseeing the creation and optimization of stunning art assets, developing, and implementing cutting-edge art pipelines and tools, and collaborating with other art directors, programmers, designers, and producers to deliver a high-quality gaming experience. Establish strong relationships with clients and business development team and build trust in technical art department capabilities and team members.

我们在寻求一位充满创意且经验丰富的技术美术总监,来引领我们即将推出的游戏项目的技术美术方向。作为技术美术总监,您将确保技术美术团队的服务品质、生产流程和成果达到最高标准。您将与艺术团队合作,保持艺术制作的卓越性和效率,同时确保项目的经济效益。负责指导艺术资源的创造与优化,开发先进的艺术流程和工具,并与艺术总监、程序员、设计师和制片人协作,共同打造卓越的游戏体验。您还将与客户和业务发展团队紧密合作,建立对技术美术部门的信任和尊重。

Responsibilities
  • Define and communicate the technical art direction and standards for the game, ensuring consistency and quality across all art disciplines.
  • Develop and maintain efficient and robust art workflows and pipelines, using best practices and industry standards, owning the art content pipeline and graphics performance on multiple projects.
  • Research and implement new technologies and techniques to enhance the visual fidelity, performance, and interactivity of the game.
  • Provide technical guidance and support to the art team, solving complex art-related challenges and troubleshooting issues.
  • Work closely with Art directors, Technical Directors, Designers, and Producers to ensure the technical art vision aligns with the creative and technical goals of the game. Bring added value to the project by pushing visual quality and raising the bar.
  • Create and manage the technical art budget and schedule, ensuring the timely and efficient delivery of art assets.
  • Review and optimize the game's art asset pipeline, ensuring they meet the platform specifications and performance requirements. Help conceive, generate, and improve pipelines and processes in conjunction with Art Leads and the programming team.
  • Establish and document the technical art guidelines and best practices for the game. Create professional standard documents for presenting to both clients and within the company.
  • Serve as the primary point of contact for technical art matters, raising concerns, offer suggestions, and proactively seek to support clients.
  • Identify and select tools and technologies to enhance the content creation process. Spearhead R&D efforts for tools, content, and new technologies in relation to art and aesthetics. 
  • Guide and provide constant support to team members, ensuring the impartation of important knowledge and advice to grow the team on the project.
  • Participate in setting the strategic vision for content and tools & in director-level discussions to improve all facets of the company.
  • Participate in pre-production planning to determine and address technical design requirements and issues, pre-emptively anticipate risks, and collaborate to create mitigation plans.
  • 明确定义并传达游戏的技术美术方向和标准,确保跨所有艺术学科的一致性和高质量。
  • 开发和维护高效稳健的艺术工作流程,采用最佳实践和行业标准,管理多个项目的艺术内容和图形性能。
  • 研究和实施新技术和技巧,以增强游戏的视觉保真度、性能和互动性。
  • 向艺术团队提供技术指导和支持,解决复杂的艺术问题并排除技术故障。
  • 与艺术总监、技术总监、设计师和制片人紧密合作,确保技术美术愿景与游戏的创意和技术目标一致,并通过提升视觉质量和标准来增加项目价值。
  • 创建和管理技术美术预算和进度,确保及时高效地交付艺术资源。
  • 审查和优化游戏艺术资源的管理流程,确保符合平台规格和性能要求。与艺术负责人和编程团队共同构思、制定和改进工作流程。
  • 建立和记录游戏技术美术指南和最佳实践,为客户和公司内部制定专业标准文档。
  • 作为技术美术事务的主要联络人,提出问题、提供建议,并积极为客户提供支持。
  • 精选工具和技术以优化内容创作流程,并在与艺术负责人和编程团队的合作中推动艺术和美学相关工具、内容和新技术的研发。
  • 指导并持续支持团队成员,确保传授关键知识和建议,促进团队在项目中的发展。
  • 参与内容和工具战略愿景的制定,加入总监级别的讨论,以改善公司的多个方面。
  • 在前期规划中参与识别和解决技术设计需求和挑战,预测潜在风险,并协同制定缓解策略。

 

Qualifications

Requirements
  • Bachelor's degree in Computer Science, Art, or related field, or equivalent work experience.
  • At least 3-5 years of experience as a Lead Technical Artist or Technical Art Director in the video game industry, with at least one shipped AAA title.
  • Expert knowledge of art creation tools and software, such as Photoshop, Maya, ZBrush, Substance, etc.
  • Proficient in scripting and programming languages, such as Python, C#, C++, etc.
  • Strong understanding of game engine technologies and platforms, such as Unreal Engine, Unity, etc.
  • Excellent artistic skills and eye for detail, with a solid portfolio of art work.
  • Strong leadership and communication skills, with the ability to mentor and motivate the art team.
  • Passionate about video games and up to date with the latest trends and innovations in the industry.
  • 持有计算机科学、艺术或相关领域的学士学位,或同等级别的工作经验。
  • 在视频游戏行业至少担任首席技术艺术家或技术美术总监职位3至5年,并参与过至少一款已发布的AAA级游戏的开发。
  • 对艺术创作工具和软件,如Photoshop、Maya、ZBrush、Substance等有深入的了解。
  • 熟练掌握脚本和编程语言,包括但不限于Python、C#、C++等。
  • 具备对游戏引擎技术和平台的深入了解,特别是Unreal Engine、Unity等。
  • 拥有出色的艺术技能和对细节的敏锐洞察力,以及扎实的艺术作品集。
  • 拥有强大的领导能力和沟通技巧,以指导和激励艺术团队。
  • 对视频游戏充满热情,并不断追踪行业的最新趋势和创新。

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.

WHAT WE OFFER

• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 642
  • Posting Date 07/23/2024, 03:03 AM
  • Locations China, Chengdu
  • Job Function Schedule Full time
  • Linkedin Tags #LI-SS01
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