Lighting Artist

1 Day ago • 3-5 Years • Rendering • 3D Art • Undisclosed

About the job

Job Description

BKOM Studios seeks a talented Lighting Artist to design, create, and implement immersive lighting for game environments and cinematics. Collaboration with art, design, and technical teams is crucial to establish mood and atmosphere. The role demands mastery of real-time lighting tools (Unreal Engine, Unity), techniques (lightmaps, lightprobes, post-processing), and optimization for PC, consoles, and mobile. Problem-solving skills are essential to overcome lighting and rendering challenges, while ensuring high visual quality across platforms. Responsibilities include active participation in reviews and staying updated on industry trends. The ideal candidate will possess 3-5 years' experience in game lighting, proficiency in 3D software (Maya/Blender, Zbrush, Substance Painter), and a passion for creating visually stunning game experiences.
Must have:
  • 3-5 years game lighting experience
  • Proficiency in Unreal Engine/Unity
  • Mastery of real-time lighting techniques
  • 3D software proficiency (Maya/Blender)
  • Understanding of light, shadow, color
Good to have:
  • Mantra/Arnold/Cycles experience
  • Photography/cinematography experience
  • Substance Designer knowledge
  • Shader construction skills
Perks:
  • Competitive salary
  • Remote work options
  • Flexible time off
  • Comprehensive health insurance
  • Group RRSP
  • Free snacks
  • Social activities


Job description

BKOM Studios is looking for a talented and passionate Lighting Artist to join our team.  As a Lighting Artist, you will be responsible for creating immersive and visually stunning environments for our games. You will work closely with the art and design teams to bring the game's vision to life through your expertise in lighting and rendering.​



  • Design, create and implement lighting for game environments and cinematics;

  • Collaborate with art direction, level artists, game designers and technical artists to define the mood and atmosphere of each scene;

  • Master real-time lighting tools and techniques, including the creation and use of lightmaps, lightprobes and post-processing effects;

  • Optimize lighting to maintain smooth performance while preserving visual quality on all target platforms (PC, Consoles, Mobile);

  • Work closely with developers to solve lighting and rendering challenges to push the visual limits of the game;

  • Actively participate in reviews and iterations to ensure lighting quality and consistency;

  • Stay informed of the latest trends and technologies in lighting and rendering in the video game industry.




Requirements

Requirements

  • Minimum 3 to 5 years' experience as a 3D artist, specializing in lighting in a video game production environment;

  • Proficiency in game engines (Unreal Engine, Unity);

  • Proficiency in 3D creation software (Maya/Blender, Zbrush, Substance Painter);

  • Creative and adaptable to different types of games and graphic styles (cartoon, realistic, illustration, pixel, etc.);

  • Solid understanding of light, shadow, color, composition and visual atmosphere;

  • Mastery of dynamic and static lighting techniques and notions of PBR rendering;

  • Mastery of post-processing techniques (ambient occlusion, bloom, volumetric effects, etc.);

  • Familiarity with technical constraints related to lighting on various platforms (PC, consoles, mobile);

  • Ability to work independently and as part of a team in a production environment;

  • Excellent communication and problem-solving skills;

  • Passion for video games and a desire to create exceptional visual experiences;

  • Demonstrate autonomy, initiative and good organizational skills;

  • Communicate clearly and concisely and be able to popularize concepts and ideas;

  • Able to estimate work time, manage priorities and meet deadlines.


Additional assets

  • Knowledge of pre-calculated image rendering engines such as Mantra (Houdini), Arnold, Cycles(Blender) or others;

  • Experience in photography or cinematography;

  • Knowledge of the Substance Designer tool;

  • Shader construction skills.


Benefits

Benefits

  • A competitive salary based on your skills;

  • A regular schedule of 37.5 hours per week;

  • Remote working according to your preferences;

  • Access to 5 days of flexible time off to rest or literally do anything you want;

  • A guaranteed treatment plan that will give you peace of mind on sick or appointment days;

  • Attractive group insurance offering a wide range of coverage (health, dental, travel, short and long term salary insurance);

  • A Telus Health telemedicine platform;

  • Monthly allowances on the TEDY platform to allow you to spoil yourself a little;

  • A group RRSP with an advantageous employer contribution;

  • A real impact on original and varied projects;

  • Free healthy snacks offered every day;

  • An office in Quebec City;

  • Time off during the holiday season;

  • Access to your own personalized space in an open, bright and trendy environment;

  • International clients in the toy and entertainment industries;

  • The chance to work with compassionate, competent and talented people;

  • Social activities and lots of fun!


Not convinced yet? Click on the link here to learn more about our team, our projects and our clients: https://www.bkomstudios.com/about-us/


Come with us and dare to play different!

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About The Company

Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

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