Senior Render Programmer

2 Weeks ago • 5 Years + • Rendering

Job Summary

Job Description

Keen Software House seeks a Senior Render Programmer to contribute to the development of Space Engineers 2 and/or VRAGE3. Responsibilities include optimizing existing rendering, implementing new features and techniques, mentoring junior team members, and working closely with art and design teams. The ideal candidate possesses 5+ years of experience, proficiency in C#, DirectX 12, deferred and PBR rendering, HLSL shaders, and game engine optimization. The position offers remote work possibilities from anywhere, with the option for on-site work in Prague.
Must have:
  • 5+ years experience
  • C# Proficiency
  • DirectX 12 expertise
  • Deferred & PBR rendering
  • HLSL Shaders
  • Game engine optimization
  • Developing render for Space Engineers 2 and/or VRAGE3
Good to have:
  • University degree in computer graphics
  • Experience with own render engine
  • C++ knowledge
  • Advanced math & physics
  • Interest in space research
Perks:
  • International team
  • Friendly work environment
  • Work on successful games
  • Bonuses
  • Modern offices in Prague
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company events

Job Details

We are looking for top talent

We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE3 and games such as Space Engineers 2 You’ll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.

This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Optimizing game engines
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • University degree with a focus on computer graphics
  • Experience developing your own render engine
  • Experience in designing and maintaining desktop applications
  • Experience with design patterns, unit testing, UI design
  • Knowledge of C++
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Curious about your future Team Leader? Meet Tomáš Dřínovský!

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming task (completed at home)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

Similar Jobs

Nintendo - Technology Engineer (Retro Studios)

Nintendo

United States (Remote)
6 Months ago
Ubisoft - 3D Scene Artist[Casual Party Game]

Ubisoft

Shanghai, Shanghai, China (On-Site)
4 Months ago
Tesla - Supplier Industrialization Engineers - Plastics and Thermal

Tesla

Brandenburg, Germany (On-Site)
1 Week ago
Gameplay Galaxy - Marketing - Promo Artist

Gameplay Galaxy

British Virgin Islands (Remote)
4 Months ago
Ubisoft - Technical Director, Character (W/M/NB) [AAA Project]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
SKYDANCE - Lead Software Engineer, RenderMan

SKYDANCE

Los Angeles, California, United States (Hybrid)
1 Month ago
ILogos Game Studios - Senior ThreeJS Developer

ILogos Game Studios

(Remote)
5 Days ago
PearlAbyss - Game Engine Programmer

PearlAbyss

(On-Site)
1 Month ago
ByteDance - Software Engineer, Rendering Engine

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Epic Games - Senior ML Developer

Epic Games

Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Lead Tech UI Designer

Epic Games

(On-Site)
1 Month ago
Meta - Software Engineer, Infrastructure

Meta

Boston, Massachusetts, United States (On-Site)
3 Months ago
Meta - Product Manager, Machine Learning

Meta

San Francisco, California, United States (Remote)
3 Months ago
SuperPlay - Middle Unity Developer

SuperPlay

Poland (Remote)
1 Month ago
Electronic Arts - Technical Artist

Electronic Arts

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)
1 Month ago
Samsung Semiconductor - Intern, DRAM Device Engineer

Samsung Semiconductor

San Jose, California, United States (On-Site)
1 Month ago
WinZO - Unity Developer

WinZO

New Delhi, Delhi, India (On-Site)
5 Months ago
Playrix - Lead C++ Software Engineer (Gameplay)

Playrix

Georgia (Remote)
4 Months ago
Epic Games - Senior Audio Designer

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Activision - Expert Level Designer

Activision

Santa Monica, California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Prague, Prague, Czechia

PwC - Security Cloud Architect

PwC

Prague, Prague, Czechia (On-Site)
3 Months ago
Bohemia Interactive - Programmer Modding Quality

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
3 Weeks ago
Make - Data Engineer

Make

Olomouc, Olomouc Region, Czechia (Hybrid)
1 Month ago
Veeam Software - С++ Developer (System Components)

Veeam Software

Czechia (Remote)
4 Months ago
Keen Software House - QA Tester

Keen Software House

Prague, Prague, Czechia (Remote)
1 Month ago
Keen Software House - Senior Gameplay Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
2 Weeks ago
Bohemia Interactive - Senior Producer

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
3 Months ago
Bohemia Interactive - Senior QA Automation Engineer

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
2 Weeks ago
Microsoft - Technical Program Manager

Microsoft

Prague, Prague, Czechia (Remote)
1 Month ago
VECTOR NORTH - [Vector North] Senior Game Designer

VECTOR NORTH

Prague, Prague, Czechia (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Rendering Jobs

Epic Games - Rendering Programmer

Epic Games

(On-Site)
1 Month ago
Epic Games - Programmeur de rendu

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Ubisoft - Render Programmer [Snowdrop]

Ubisoft

Bucharest, Bucharest, Romania (Hybrid)
3 Months ago
Playground Games - Senior Rendering Engineer

Playground Games

Royal Leamington Spa, England, United Kingdom (On-Site)
6 Months ago
ByteDance - Software Engineer, Rendering Engine

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Epic Games - Principal Platform Engineer

Epic Games

(On-Site)
1 Month ago
2K - Senior Rendering Engineer

2K

San Mateo, California, United States (On-Site)
4 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
2 Weeks ago
PlayStation Global - Principal Programmer - PlayStation®5 Rendering API

PlayStation Global

London, England, United Kingdom (On-Site)
3 Months ago
Epic Games - Rendering Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

View All Jobs

Get notified when new jobs are added by Keen Software House

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug