Intern 3D Artist

Juego Studios

Job Summary

Juego Studio is seeking a Fresher 3D Modeling & Texturing Artist to join our 3D team. The candidate should demonstrate strong artistic skills, be self-motivated, and responsive to direction and effective working from a given brief. Responsibilities include working on various 3D game assets like environments, characters, props, and vehicles in multiple styles and workflows (stylized, cartoony, realistic, PBR, hand-painted). Collaboration with peers, leads, and clients is essential, along with strong problem-solving skills to achieve given tasks and meeting project deadlines. Proactive improvement of artistic skills and adaptability to new workflows are also key.

Must Have

  • Outstanding portfolio demonstrating artistic ability
  • Maya or equivalent 3D program skills
  • Zbrush sculpting skills
  • Photoshop & Substance Painter texturing skills
  • Knowledge of game art workflow

Good to Have

  • Fine arts background or strong traditional art skills
  • Strong interpersonal and communication skills
  • Knowledge in Marvelous Designer
  • Knowledge in Mari
  • Knowledge in Quixel suite
  • Knowledge in Marmoset Toolbag
  • Knowledge in Mudbox
  • Knowledge in Substance Designer
  • Knowledge in 3d Coat
  • Knowledge in Knald
  • Knowledge in Unity
  • Knowledge in Keyshot

Job Description

Job Description  

  • Juego Studio is seeking Fresher 3D Modeling & Texturing artist to be a part of our 3D team  

  • Candidate should be able to demonstrate strong artistic skills, be self-motivated and should be responsive to direction and effective working from a given brief  

  

Responsibilities  

  • You will work on a variety of 3D game assets like environments, characters, props, vehicles in multiple styles and different workflows like stylized, cartoony, realistic, PBR, hand painted etc.  

  • Must be able to collaborate effectively with peers, leads, and clients  

  • Must have strong problem-solving skills and be able to figure out the best ways to achieve a given task  

  • You will need to be able to consistently meet project deadlines / milestones  

  • Must be proactive about improving / developing artistic skills / adapting new workflows  

  • Ability to learn new software tools and technologies on their own and grasp new programs and systems quickly  

  • Qualifications  

  • Outstanding portfolio demonstrating strong artistic ability and good aesthetic eye  

  • Software skills required – Maya or equivalent 3D program, Zbrush sculpting, Photoshop & Substance Painter texturing.  

  • Knowledge of game art workflow - from Zbrush sculpting to texturing in Substance Painter  

  

Skills  

  • A fine arts background or strong traditional art skills e.g., drawing or sculpting, is a plus  

  • Strong interpersonal and communication skills allowing effective collaboration and problem solving with a wide variety of project staff  

  • Knowledge in Marvelous Designer, Mari, Quixel suite, Marmoset toolbag, Mudbox, Substance Designer, 3d coat, Knald, Unity, Keyshot and other such tools is a Plus.