Intern 3D Artist

3 Months ago • Upto 1 Years • 3D Art

Job Summary

Job Description

JuegoStudio is looking for a Fresher 3D Modeling & Texturing artist to join their 3D team. You will work on various 3D game assets, including environments, characters, props, and vehicles in multiple styles and workflows, such as stylized, cartoony, realistic, PBR, and hand-painted. You must have strong artistic skills, be self-motivated, and be responsive to direction. You will need to collaborate effectively with peers, leads, and clients. This role requires strong problem-solving skills and the ability to meet project deadlines.
Must have:
  • Strong artistic skills
  • Self-motivated
  • Responsive to direction
  • Effective working from a brief
  • Collaboration skills
  • Strong problem-solving skills
  • Meeting deadlines
  • Maya or equivalent 3D program
  • Zbrush sculpting
  • Photoshop & Substance Painter texturing
Good to have:
  • Fine arts background
  • Traditional art skills (drawing or sculpting)
  • Marvelous Designer
  • Mari
  • Quixel suite
  • Marmoset Toolbag
  • Mudbox
  • Substance Designer
  • 3dcoat
  • Knald
  • Unity
  • Keyshot

Job Details

Job Description  

  • Juego Studio is seeking Fresher 3D Modeling & Texturing artist to be a part of our 3D team  

  • Candidate should be able to demonstrate strong artistic skills, be self-motivated and should be responsive to direction and effective working from a given brief  

  

Responsibilities  

  • You will work on a variety of 3D game assets like environments, characters, props, vehicles in multiple styles and different workflows like stylized, cartoony, realistic, PBR, hand painted etc.  

  • Must be able to collaborate effectively with peers, leads, and clients  

  • Must have strong problem-solving skills and be able to figure out the best ways to achieve a given task  

  • You will need to be able to consistently meet project deadlines / milestones  

  • Must be proactive about improving / developing artistic skills / adapting new workflows  

  • Ability to learn new software tools and technologies on their own and grasp new programs and systems quickly  

Qualifications  

  • Outstanding portfolio demonstrating strong artistic ability and good aesthetic eye  

  • Software skills required – Maya or equivalent 3D program, Zbrush sculpting, Photoshop & Substance Painter texturing.  

  • Knowledge of game art workflow - from Zbrush sculpting to texturing in Substance Painter  

  

Skills  

  • A fine arts background or strong traditional art skills e.g., drawing or sculpting, is a plus  

  • Strong interpersonal and communication skills allowing effective collaboration and problem solving with a wide variety of project staff  

  • Knowledge in Marvelous Designer, Mari, Quixel suite, Marmoset toolbag, Mudbox, Substance Designer, 3d coat, Knald, Unity, Keyshot and other such tools is a Plus.

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Bengaluru, Karnataka, India (On-Site)

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Bengaluru, Karnataka, India (On-Site)

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