3D Rendering Programmer / Effects Programmer

1 Month ago • All levels • Rendering • Undisclosed

About the job

Job Description

Develop programs for 3D rendering and effects in game development. Requires experience with game development, strong mathematical skills, and the ability to create multi-core systems. Familiarity with game engine design and next-generation hardware is highly desirable. New graduates are welcome to apply, though experience is preferred. Responsibilities include creating and optimizing 3D rendering programs and effects, collaborating with a team to deliver high-quality visuals, and addressing technical challenges. The ideal candidate will have a strong portfolio showcasing their skills and experience in game development.
Must have:
  • Experience with game development
  • Thorough knowledge of mathematics
  • Multi-core system creation capability
  • 3D rendering program development
Good to have:
  • Game engine creation experience
  • Foreign game engine experience
  • English proficiency (reading technical documents)
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

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WORK DESCRIPTION

  • Developing programs required for 3D drawings

Requirements

  • Experience with 1 or more successful game development
  • Thorough knowledge of mathematics
  • Capable of creating a system that can effectively use multi-core
  • Have an interest in game engine design and creation for next generation hardware

*New graduates are not required to meet the above qualification(s)
*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Highly Desirable Experience (not mandatory)

  • Experience creating a game engine
  • Thorough knowledge of or experience using foreign game engines
  • English proficiency (enough to read a thesis report written in English)

How to apply

  • Click on the “Apply” button on this page and submit the required documents.
  • If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
  • You are responsible for making necessary arrangements for any access restriction or limitation settings.
  • You are responsible for any charges or fees that may incur during your application process.

REQUIRED DOCUMENTS

  • Resume (with photo)
  • CV with the following information:
    • List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
    • List any and all programming languages you are familiar with and years of experience with each language, as well as any production details you would like to highlight.
    • List any and all software programs (Photoshop, Maya, Eclipse, etc.) you are familiar with and years of experience with each software, as well as any production details you would like to highlight.
    • Pick 2 recent technical studies or related articles you have seen that you felt were technologically advanced and/or meaningful, and briefly state your reasonings.
    • Name 1 game you have recently played that captured your interest—technologically speaking—and briefly state your reasonings.

WORK SAMPLES

*New graduates and those who are new to the industry must turn in sample work. Anyone else who would like to share their work may also send in samples.

  • An original programming work (will accept team projects). No restriction on type or number of work(s). Please send us anything that you feel would showcase your abilities.

Please include the following:

  • An execution file of the build
  • A video capture of the screen (because there is a chance the video won’t operate depending on the environment)
  • A “readme.txt” file with necessary instructions for the submitted works. Please also explain the following in the readme.txt file. 
    • Execution method including the execution environment
    • What your biggest challenge was in creating the work
    • What area you especially put effort into and would like us to focus on
    • If there were any source files you used for reference, what areas did you pull for reference? Please note the file name(s) for those area(s).

*Note

  • If you used a library, functions, etc. that were created by other people, please separate those parts into a different file and list those file names.

This also applies to the following scenarios:

  • If you used a function created by someone else
  • If you referenced more than half of a source file
  • If you used a free library (please specify the library name)
  • If you used a library created by someone else (please specify the library name)

Please exclude confidential sources and information before submitting.

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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