The Senior 3D Artist will be responsible for producing high-quality, realistic 3D models (characters, objects, and backgrounds) and textures. They will need proficiency in creating 3D models and texturing using software such as Autodesk Maya, 3ds Max, ZBrush, Blender, Substance Painter, or Photoshop. The artist will work closely with other artists, animators, and developers to ensure the seamless integration of 3D assets into larger projects. They must maintain a professional attitude and be open to direction and changes. Experience in rigging and animating 3D models is preferred, and knowledge of game engines like Unity/Godot/Unreal is a plus.