Engineering_Rendering Internship

12 Minutes ago • All levels • Rendering • Undisclosed

About the job

Job Description

This is a game engine development internship focused on real-time rendering. Responsibilities include developing and improving game engine components, core systems, real-time rendering, and multi-platform porting and optimization. The internship runs from March 31, 2025, to May 23, 2025, at Pearl Abyss's headquarters in Gwacheon, Gyeonggi-do, South Korea. The role requires proficiency in C++ programming, excellent communication and collaboration skills, and a proactive approach to adopting new technologies and ideas. Experience with graphics pipeline implementation, a deep understanding of hardware architecture, and a strong foundation in mathematics and physics are highly desirable.
Must have:
  • Proficient in C++
  • Excellent communication & collaboration
  • Proactive in adopting new technologies
Good to have:
  • Graphics pipeline implementation experience
  • Deep understanding of hardware architecture
  • Strong math & physics background




담당업무

 

게임엔진 구성요소 개발 및 개선
코어시스템, 실시간 렌더링
멀티플랫폼 포팅 및 최적화


 

필수 경험 및 역량

C++ 프로그래밍 언어를 능숙하게 다루실 수 있는 분
원활한 커뮤니케이션과 협업 능력을 갖추신 분
새로운 기술이나 아이디어 적용에 적극적이신 분

 


 

우대사항

그래픽스 파이프라인 구현 경험이 있으신 분
하드웨어 아키텍처에 대한 깊은 이해가 있으신 분
수학, 물리 등 공학적 지식이 탄탄하신 분


[공통 우대사항] 국가보훈대상자 및 장애인은 관련 법규에 의거 우대합니다.




 

근무정보

근무기간 : 2025.03.31(월)~2025.05.23(금)
근무지 : 펄어비스 홈 원 (경기도 과천시 과천대로2길 48)
과제/실무가 함께 진행되는 인턴십 입니다.




 

지원 관련 정보

모집기간 : ~2025.02.14(금) 15:00
필수 제출 서류 : 입사지원서, 포트폴리오




 

채용 절차



 

유의사항

인턴십 관련 문의는 를 참고해 주세요.
최근 3개월 이내 펄어비스 채용에 지원하셨다면 지원이 어렵습니다. 3개월 이후에 지원 바랍니다.
다른 궁금한 부분이 있으신 경우, 카카오톡 채널(@펄어비스채용)로 문의 부탁드립니다.
입사지원서 내용 및 제출서류가 허위로 판명될 경우 합격 및 채용이 취소될 수 있습니다.




 

복리후생 제도

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