This is a game engine development internship focused on real-time rendering. Responsibilities include developing and improving game engine components, core systems, real-time rendering, and multi-platform porting and optimization. The internship runs from March 31, 2025, to May 23, 2025, at Pearl Abyss's headquarters in Gwacheon, Gyeonggi-do, South Korea. The role requires proficiency in C++ programming, excellent communication and collaboration skills, and a proactive approach to adopting new technologies and ideas. Experience with graphics pipeline implementation, a deep understanding of hardware architecture, and a strong foundation in mathematics and physics are highly desirable.