We are looking to hire a Character Artist to join our PAYDAY/PUBG collaboration project. As a Character Artist, you will be responsible for the creation and development of, as well as process and planning for all character assets. You will be involved in driving and developing the structure and setup of the content pipeline. This requires both technical and creative problem-solving as well as strong visual execution.
As a Mid-level team member in our Studio team, you will be expected to primarily focus on supporting the needs of both the project and your colleagues. You should have prior experience developing live and/or full AA+ games and be comfortable following prescribed guidelines or procedures to resolve problems.
Please note, this role must be based in Stockholm with Tuesday-Thursday in the office.
Responsibilities:
Modeling, texturing, and implementation of in-game character models, including faces, costumes and hair.
Working with shaders and content setup;
Follow references, concepts, and art direction while also having the initiative to take the work further independently;
Specialization in the functional and technical aspects of realistic game assets;
Participate in design choices and communicate with peers, managers, and vendors;
Work closely with the team and mentor Junior colleagues, to ensure that quality is consistent and cohesive;
Requirements:
Multiple years of experience working as a Character artist within games;
A great sense of anatomy, scale and proportions, materials, color, and light;
Experience with asset creation, in-game model, UV layout, and LODs;
Experience creating realistic characters;
Experience with project management software, e.g. Jira, Confluence and Shotgrid;
Experience with Maya, Z-brush and Photoshop;
Experience with Substance Painter and Unreal engine.
Fluent in English with good communication skills, both verbally and in writing;
Ability to work in a team, communicate well and be proactive.
Desirables:
Experience of working with photogrammetry;
Experience working with Unreal Engine 4 and/or 5;
Experience working with other art styles also.
Interview process:
30-minute introductory video call with a member of our Talent Acquisition team
60-minute video call with our Senior Character Artist & Art Producer
60-minute onsite interview with our Studio Art Director & Project Producer
About Starbreeze
At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.
Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.
What more do we offer?
Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.
Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.
Unique perks such as free monthly office massages, weekly D&D club and other fun activities!
Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.
Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.
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Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.
Starbreeze shares are listed on Nasdaq Stockholm
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