Senior Character Artist (Project Baxter)

2 Months ago • All levels • Character Art

Job Summary

Job Description

We are looking to hire a Senior Character Artist to join the Project Baxter team. The role involves leading the creation and development of player and enemy assets and contributing to the content pipeline. As a senior member, you will guide less experienced colleagues and represent the Character team in cross-departmental discussions. This is a full-time position located in Stockholm. The responsibilities include modeling, texturing, and implementing characters, working with shaders, following art direction, participating in design choices, mentoring junior talent, and maintaining the 3D asset pipeline. The job requires extensive experience in character art within games, mentoring experience, and proficiency in relevant software.
Must have:
  • Extensive experience working as a Character Artist in games with multiple AA+ releases.
  • Experience in a Senior role, mentoring and guiding colleagues.
  • Experience working with Maya, Z-brush, Photoshop, and Substance Painter.
  • A great sense of anatomy, scale, proportions, silhouettes, materials, color, and light.
  • Experience working with Normal Mapped assets, shaders, pipelines, and PBR workflows.
  • Knowledge and interest in both technical setups and mechanical functions.
  • Knowledge of asset creation, in-game models, efficient UV layouts, LODs and character colliders.
  • Good understanding of customization systems, both in their technical setup and asset authoring.
  • Fluent in English with good communication skills.
Good to have:
  • Experience working with Unreal Engine 4 and/or 5.
  • Experience working with Substance Designer.
  • An interest in a variety of different game genres.
Perks:
  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.
  • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.
  • Unique perks such as free monthly office massages, weekly DnD club and other fun activities!

Job Details

We are looking to hire a Senior Character Artist to join our Project Baxter team. You will be responsible for leading the creation and development of player and enemy assets, as well as contributing to the further development of the structure and setup of our content pipeline.

As a Senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues. You will be the voice of the Character team and collaborate with peers and other departments to achieve optimal outcomes and solutions, and bring the Character team’s perspective into cross-departmental discussions.

Please note that this is a permanent position located full time at our Stockholm office.


Project Baxter is a cooperative urban crawl through a reactive Dungeons & Dragons®-world, inspired by our love of tabletop RPGs and utilizing procedural tools to enhance emergent gameplay in an endlessly replayable setting. Project Baxter is currently in development in Unreal Engine 5 and is set to launch on all major platforms in 2026.


Responsibilities:

  • Modeling, texturing, and implementation of stylized in-game characters & creatures;
  • Working with shaders and content setup;
  • Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;
  • Identifying functional and technical aspects of real-life assets and translating them into stylization;
  • Participate in design choices and communicate with peers, managers, and vendors;
  • Work closely with the team and mentor junior talent, to ensure that quality is consistent and cohesive;
  • Determining the logical split of character mesh parts for optimal functionality in Character Customizer Editors;
  • Coordinating with other departments, such as Design and Animation, around any possible dependencies;
  • Maintaining and evolving our 3D asset pipeline;
  • Creating and maintaining documentation, as needed.


Requirements:

  • Extensive experience working as a Character Artist within games, with multiple AA+ releases;
  • Experience in a Senior role, or equivalent, mentoring and guiding less experienced colleagues;
  • Experience working with Maya, Z-brush, Photoshop, and Substance Painter;
  • A great sense of anatomy, scale, proportions, stylized silhouettes, materials, color, and light;
  • Experience working with Normal Mapped assets, shaders, pipelines, and PBR workflows;
  • Knowledge and interest in both technical setups and mechanical functions;
  • Knowledge of asset creation, in-game models, efficient UV layouts, LODs and character capsule colliders;
  • Great understanding of real-time graphics with proven experience in creating stylized-looking assets;
  • Good understanding of customization systems, both in their technical setup and asset authoring;
  • Fluent in English with good communication skills, both verbally and in writing.


Nice to have:

  • Experience working with Unreal Engine 4 and/or 5;
  • Experience working with Substance Designer;
  • An interest in a variety of different game genres.


Interview process:

  • 30-minute introductory video call with a member of our Talent Acquisition team
  • 1 hour interview with a Senior Artist and Art Producer
  • 1 hour interview with our Project Art Director and Studio Art Director


About Starbreeze

At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.

Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


What more do we offer?

  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.
  • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.
  • Unique perks such as free monthly office massages, weekly DnD club and other fun activities!


Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.

Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

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About The Company

Starbreeze is an independent developer, publisher and distributor of PC and console targeting the global market, with studios in Stockholm, London, Barcelona and Paris. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm.

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Stockholm, Stockholm County, Sweden (On-Site)

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